RimWorld

RimWorld

Smart Animal Lures
 This topic has been pinned, so it's probably important
Nalzurin  [developer] 26 Mar @ 6:11pm
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If you encounter any issues with the mod post them here.
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Showing 1-2 of 2 comments
Isajii 19 Apr @ 8:51am 
Hello. First off, nice work on the mod! It's fun being able to lure animals to our colony.

That said, got a bug: It is not possible to craft SPF containers at the drug lab.

As a sanity check, this happens on a Developer Mode Dev quicktest and there was no error message on game start. This was tested with the following mods: Core, Royalty, Ideology, Biotech, Anomaly, & Smart Animal Lures.

The error is: "Cannot make SPF canisters: Missing 1x neutroamine", even though neutroamine is in either an assigned stockpile or on any shelf.

All research was unlocked via the dev console and a wood drug lab was made in God-mode. A bill to make 1x SPF container was created and a stat capable pawn was selected to right-click the drug lab. Placing neutroamine and food in a stockpile and enabling all ingredients in the bill didn't seem to fix this issue.

SPF canisters can be manually spawned via Dev mode, at least, and work as expected.

Here's wondering if it may be because neutroamine has no nutrition value, but the recipe is expecting it to have some non-zero amount?

Not sure if it makes a difference, but this is on the GoG version of Rimworld 1.5.
Last edited by Isajii; 19 Apr @ 9:35am
Aelflead Wayne  [developer] 23 Apr @ 10:29am 
sorry for the late reply, will be fixed in next update
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