Hearts of Iron IV

Hearts of Iron IV

【TFR Sub】The Sakiko Rises [CN/EN/JP]
General.Bird  [developer] 28 Mar @ 1:33am
Steam The Sakiko Rises BUG 反馈帖
大家有遇到什么bug,请在此反馈吧:happy_seagull:
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Showing 1-7 of 7 comments
并不适配红龙世纪,无法和平转线
General.Bird  [developer] 28 Mar @ 3:37am 
@大伊万摔杯手 我们的demo与其说是适配,不如说是内容相对较少,所以不会出频繁闪退的恶行bug,等我们产能上来了,可能才能把适配提上日程:sad_seagull:
好的,感谢回复,这里给别的玩家一个解决方法,当然后续有无bug就不知道了
在mod文件李找到event 里面的00_TSR_replace_events.txt,把里面的台海战争文件删掉,就可适配其他mod的台海战争文件

#Taiwan war victory

country_event = {
id = china.23
title = china.23.t
desc = {
text = china.23.d.1
trigger = {
NOT = {has_global_flag = This_is_the_time_line_of_TSR}
has_country_flag = PRC_taiwanese_government_captured
}
}
desc = {
text = china.23.d.2
trigger = {
NOT = {has_global_flag = This_is_the_time_line_of_TSR}
NOT = {
has_country_flag = PRC_taiwanese_government_captured
}
}
}
desc = {
text = china.23.desc.1_TSR
trigger = {
has_country_flag = PRC_taiwanese_government_captured
has_global_flag = This_is_the_time_line_of_TSR
}
}
desc = {
text = china.23.desc.2_TSR
trigger = {
has_global_flag = This_is_the_time_line_of_TSR
NOT = {
has_country_flag = PRC_taiwanese_government_captured
}
}
}
picture = GFX_event_taiwanwarwin
is_triggered_only = yes
fire_only_once = yes
trigger = {
tag = PRC
}
immediate = {
hidden_effect = {
add_timed_idea = {
idea = PRC_chinese_triumphalism
days = 1000
}
transfer_state = 524
transfer_state = 1150
transfer_state = 1149
transfer_state = 1148
if = {
limit = {
controls_state = 876
}
transfer_state = 876
}
add_war_support = 0.05
set_global_flag = PRC_taiwan_war_won
set_country_flag = PRC_centrist_win
PRC_end_taiwan_war = yes
annex_country = {
target = CHI
transfer_troops = no
}
set_country_leader_portrait = {
ideology = communist
portrait = GFX_portrait_PRC_xi_jinping_taiwan_win
}
news_event = {
id = news.356
hours = 12
}
news_event = {
id = china.80
days = 70
}
load_focus_tree = china_centrist_focus
AST = {
country_event = {
id = Australia.1
days = 15
}
}
every_state = {
limit = {
is_claimed_by = CHI
NOT = {
state = 524
state = 1150
state = 1149
state = 1148
}
}
remove_claim_by = CHI
}
}
}
option = {
name = china.23.a
effect_tooltip = {
focus_unlock = yes
transfer_state = 524
transfer_state = 1150
transfer_state = 1149
transfer_state = 1148
if = {
limit = {
controls_state = 876
}
transfer_state = 876
}
add_war_support = 0.05
add_timed_idea = {
idea = PRC_chinese_triumphalism
days = 1000
}
}
}
}
应该别的mod也能用这个方法
Last edited by 大伊万摔杯手; 28 Mar @ 3:55am
内战结束后的自由军部队(应该)好像解散不了:steambored:
General.Bird  [developer] 8 Jun @ 9:14am 
战后内容大概会有一个编遣会议类似的内容来整编部队
内战弹陆自支援时会 游戏崩溃
General.Bird  [developer] 12 Jul @ 6:26pm 
@这里可以玩原始人吗
我们并未复现该bug,可能需要更多信息,比如dlc和其他mod列表
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