RimWorld

RimWorld

Automated Work Assignment
 This topic has been pinned, so it's probably important
Ekinox  [developer] 31 Mar @ 5:36pm
Bug reports
If you encounter any bugs or the mod is behaving weird, please let me know here.
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Showing 1-5 of 5 comments
I played with this mod yesterday and was configuring the settings and i wanted to change the priority from 3 to 1 but I type 1 and it changes to 4 with no way of reverting it back to 3 or any other number

The mod was also only assigning jobs to the first pawn on the list and not all
Last edited by Angel2208; 2 Apr @ 9:21am
Ekinox  [developer] 2 Apr @ 4:46pm 
By any chance could you be able to replicate the issue and/or provide logs?
hmm started a new save and the second problem i had seems fixed but the first one persists and i dont see any logs being created regarding the mod when i try to change it soo idk neither the numericals above the letters neither the numpad works
Chambz 20 Jul @ 9:10pm 
This isn't *exactly* a bug, but the mod seems to always assign task priorities from the top, down. For example.if I say 2 pawns should research and one pawn has 10 int and 2 pawns have 5 int, the mod will assign research to the 10 int pawn and the higher of the 5 int pawns in the list. Maybe this isn't an issue in bigger or smaller colonies or with different configurations, but for me, it causes pawns at the top of the list to be overloaded with tasks while pawns lower down barely have anything to do.
Ekinox  [developer] 21 Jul @ 1:39pm 
Originally posted by Chambz:
This isn't *exactly* a bug, but the mod seems to always assign task priorities from the top, down. For example.if I say 2 pawns should research and one pawn has 10 int and 2 pawns have 5 int, the mod will assign research to the 10 int pawn and the higher of the 5 int pawns in the list. Maybe this isn't an issue in bigger or smaller colonies or with different configurations, but for me, it causes pawns at the top of the list to be overloaded with tasks while pawns lower down barely have anything to do.

Ah yes, this is happens due to the way the mod obtains the pawn info, it gets it exactly as it appears on the work tab, but thank you for letting me know that it overloads the top pawns, I'll try to add something to prevent this.
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