Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ship Lifestyle Expansion (Alpha)
 This topic has been pinned, so it's probably important
Suggestions or Bug Report
throw em here
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Showing 1-9 of 9 comments
A life support room, that doesn’t do anything, just looks neat, and/or a janitors closet, for same function. Thank you!
Oh! An office/luxury office, lecture hall, a gym, maybe even just an observation deck/solarium. Really anywhere for them to just hang out. I’d enjoy it even if they had power draw, I like to use your solar panel mod integrated with the builds, so that’d be a very fun combination.
jarqi peninsula at karkand jr  [developer] 31 Mar @ 9:43pm 
Originally posted by WickedEvincar:
Oh! An office/luxury office, lecture hall, a gym, maybe even just an observation deck/solarium. Really anywhere for them to just hang out. I’d enjoy it even if they had power draw, I like to use your solar panel mod integrated with the builds, so that’d be a very fun combination.
Offices and gyms have been on my roadmap for the mod since the very beginning. I'm even planning to have offices act as a command point booster. They are probably two updates away. I should probably upload my plans at some point.
Last edited by jarqi peninsula at karkand jr; 31 Mar @ 9:44pm
jarqi peninsula at karkand jr  [developer] 1 Apr @ 9:12am 
Originally posted by WickedEvincar:
Oh! An office/luxury office, lecture hall, a gym, maybe even just an observation deck/solarium. Really anywhere for them to just hang out. I’d enjoy it even if they had power draw, I like to use your solar panel mod integrated with the builds, so that’d be a very fun combination.
A small office has been added that gives some command points and uses power. Different size variations and some graphical additions to the small office are in the works. Enjoy!
Super excited! Thank you so much for your work!
med bay/infirmary science lab dont need to have any use just think they would look good this one might be pointless as there is already a mess hall but a commissary/ small shop like they have on war ships for crew members to purchase miscellaneous items or look like they are maybe they can just walk back and forth like they do in their quarters to give the impression they are browsing items
Originally posted by jack6419:
this one might be pointless as there is already a mess hall but a commissary/ small shop
In a way, all the rooms already in the mod are pointless, but they add to the vibe. Your suggestions have been noted and I will probably get to them at some point. Updates won't likely happen this week because I am taking my LSAT and studying hard. Thank you for the suggestions!
Last edited by jarqi peninsula at karkand jr; 6 Apr @ 5:22am
I'd recommend referring to 'restroom' as 'head'. It's more authentic to naval design, thus better flavour.
Idea for a "command room" (if you can even call it that)
Learner pilot's room
Takes 1 command point to run.
1x2 (but in the way that those narrow command rooms are)
Module designed to allow a crew member to "learn how to pilot ships" (even though most stuff is probably handled by the autopilot lol)
No real practical purpose, just to add a little bit of realism.
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