Project Zomboid

Project Zomboid

[B42] Skateboard!
Bug Report
@RedChili, firstly, thank you for providing the community of PZ with such amazing new features/means of transportation, awesome work.

Secondly, i just tested this mod, and when equiping it in both hands, it drop it to the ground, then gave the error below, the sound of the skate was very high, then i choosed to drop it in the context menu, and the error didnt pop again, and the sound was normal.

`attempted index: skateboardSoundVolume of non-table: null function: updateSkateboardAudio -- file: SkateboardHopOnAction.lua line # 154 | MOD: [B42] Skateboards! java.lang.RuntimeException: attempted index: skateboardSoundVolume of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2513) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2220) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967) at zombie.iso.IsoCell.update(IsoCell.java:5900) at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278) at zombie.iso.IsoWorld.update(IsoWorld.java:4192) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811) at zombie.gameStates.IngameState.update(IngameState.java:1507) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:388) at zombie.GameWindow.frameStep(GameWindow.java:928) at zombie.GameWindow.run_ez(GameWindow.java:821) at zombie.GameWindow.mainThread(GameWindow.java:619) at java.base/java.lang.Thread.run(Unknown Source) `

Another thing i also would like to give feedback and confirm is the issue reported by the user @golgepapaz, in the main comments, the attachement part on the bags isnt quite right, screenshot as proof here [prnt.sc].

Any more info needed, please let me know.

Keep the awesome work.

Cheers.
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Showing 1-3 of 3 comments
RedChili  [developer] 29 Apr @ 6:48am 
Hello Rusty! Thank you for reporting this, I have a fix already done for both of these issues, I just need to optimize a few things and then I will release a patch with a bunch of fixes :)
@RedChili, thank you for the fast reply, and i'm glad that you already have fixed them, patiently awaiting for the patch/update.

Cheers.
By chance is the SKATEBOARD animation while DRIVING still a bug?
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Showing 1-3 of 3 comments
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