Counter-Strike 2

Counter-Strike 2

de_dust2 from CS 1.6
Unicron 3 Dec, 2014 @ 9:43am
Loved the map but Mid spot area quite improper
Alright i loved the map and have been playing it continuously with frnds. However there is a little bit of problem. The mid spotting area from T spwan is quite inappropriate which neither resembles 1.6 dust2 or Global offensive. The elevation is quite high at spawn of Terrorists which makes it impossible to spot the CT mid or you have to crouch spot there. Plz see if there could be a fix to it.
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Showing 1-9 of 9 comments
Originally posted by gAme .p~>:
Alright i loved the map and have been playing it continuously with frnds. However there is a little bit of problem. The mid spotting area from T spwan is quite inappropriate which neither resembles 1.6 dust2 or Global offensive. The elevation is quite high at spawn of Terrorists which makes it impossible to spot the CT mid or you have to crouch spot there. Plz see if there could be a fix to it.

That's how T-spawn is in 1.6 dude..
kappa 3 Dec, 2014 @ 12:34pm 
yep and its good for avoiding campers
OPA_Cheaterman 3 Dec, 2014 @ 2:26pm 
Doesn't resemble 1.6? This is the 1.6 map - actually this is what dust2 looks like from 1.3 onwards iirc.
Unicron 3 Dec, 2014 @ 9:24pm 
Originally posted by ShocKeZ:
Originally posted by gAme .p~>:
Alright i loved the map and have been playing it continuously with frnds. However there is a little bit of problem. The mid spotting area from T spwan is quite inappropriate which neither resembles 1.6 dust2 or Global offensive. The elevation is quite high at spawn of Terrorists which makes it impossible to spot the CT mid or you have to crouch spot there. Plz see if there could be a fix to it.

That's how T-spawn is in 1.6 dude..

Dude i have been playing 1.6 since a very long time and i very well know that u dont have to crouch to watch mid and that also very little unable to spam through door :)
Gammett 4 Dec, 2014 @ 12:59am 
the charicter models are different in cs:go so the camera might be higher or lower too, that might be the problem.
Putrid Being 4 Dec, 2014 @ 2:27am 
Compared to 1.6, CS:GO's player models are giants. That's the reason.
Unicron 4 Dec, 2014 @ 2:49am 
lol :D
neoge  [developer] 7 Dec, 2014 @ 8:27am 
i don't want to change anything in the map it should be a 1:1 port.

maybe someone can port the 1.6 player models and make a server with this map and player models. but i'm not porting models.
Unicron 7 Dec, 2014 @ 10:14am 
Originally posted by neoge:
i don't want to change anything in the map it should be a 1:1 port.

maybe someone can port the 1.6 player models and make a server with this map and player models. but i'm not porting models.
there is something wrong with the radar too....its is completely black and the players continusly wiggle at one position
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