Garry's Mod

Garry's Mod

gate stool
Bugs
Report bugs here yes i made this to help with the dev
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Showing 1-9 of 9 comments
Chewy 12 Apr @ 12:38pm 
here is one i found:


[gate stool] lua/weapons/gmod_tool/stools/ffvgate.lua:84: bad argument #1 to 'SetMaterial' (string expected, got boolean)
1. SetMaterial - [C]:-1
2. oldFunc - lua/weapons/gmod_tool/stools/ffvgate.lua:84
3. CreateEntityFromTable - lua/sligwolf_addons/base_library/detours.lua:86
4. unknown - lua/includes/modules/duplicator.lua:819
5. ProtectedCall - [C]:-1
6. oldPaste - lua/includes/modules/duplicator.lua:819
7. Paste - lua/wire/server/wirelib.lua:1527
8. unknown - lua/includes/gmsave.lua:62
freefilesvirus  [developer] 12 Apr @ 5:21pm 
Originally posted by Chewy:
here is one i found:


[gate stool] lua/weapons/gmod_tool/stools/ffvgate.lua:84: bad argument #1 to 'SetMaterial' (string expected, got boolean)
1. SetMaterial - [C]:-1
2. oldFunc - lua/weapons/gmod_tool/stools/ffvgate.lua:84
3. CreateEntityFromTable - lua/sligwolf_addons/base_library/detours.lua:86
4. unknown - lua/includes/modules/duplicator.lua:819
5. ProtectedCall - [C]:-1
6. oldPaste - lua/includes/modules/duplicator.lua:819
7. Paste - lua/wire/server/wirelib.lua:1527
8. unknown - lua/includes/gmsave.lua:62
did you get this error loading an old save?
Colin 12 Apr @ 6:49pm 
So theres like this bug on where in multiplayer once and like a year the door will have a closing sound or opening sound, idk whats causing it or if its part of the mod.
Chewy 13 Apr @ 9:18am 
I Didnt find it i was looking in the comments and i found it
Demian 3 May @ 11:06pm 
Gate doesnt save with dupe
freefilesvirus  [developer] 4 May @ 6:32am 
Originally posted by ДЕЙмьян:
Gate doesnt save with dupe
can you give any more details about the problem?
freefilesvirus  [developer] 13 May @ 3:18pm 
Originally posted by Peekofwar:
Gates Randomly Closing Uncommanded
I have some gates setup around my base to act as shutters on windows. They have a switch wired into them to control them. For some reason, some of the gates will occasionally close themselves despite the Wire input still being True. These gates have no hotkey assigned to them.
are you able to give any more information than that? like is the timing consistent sutff like that
Originally posted by freefilesvirus:
Originally posted by Peekofwar:
Gates Randomly Closing Uncommanded
I have some gates setup around my base to act as shutters on windows. They have a switch wired into them to control them. For some reason, some of the gates will occasionally close themselves despite the Wire input still being True. These gates have no hotkey assigned to them.
are you able to give any more information than that? like is the timing consistent sutff like that
I deleted the post shortly after discovering some of them were bound to Middle Mouse. I haven't witnessed any gates closing randomly since.
Last edited by Peekofwar; 14 May @ 8:40am
Peekofwar 27 May @ 10:26am 
Advanced Duplicator 2 Paste Offset Issue
If you copy something containing gates, they will start moving back towards their original location upon paste instead of remaining at the offset paste location.

This means you can only paste dupes with gates at their original location. Any portable base dupes for example won't be able to use gates, or have gates included in the Advanced Duplicator 2 file since the gates will just travel to their original positions.
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