Garry's Mod

Garry's Mod

SuperHack! (discontinued)
drakoseraph  [developer] 9 Apr @ 6:46am
Bugs and Recommendations
bugs and recommendations here
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Showing 1-4 of 4 comments
[SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/lidar.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:37 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/stockmarket.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:34 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/porthacker.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:35 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/turret.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:36 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/lidar.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:37 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/easyhacker.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:38 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/weapon_sh_base.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:39 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/wall.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:40 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7 [SuperHack!] AddCSLuaFile: Couldn't find 'entities/weapons/tunnel.lua' 1. unknown - gamemodes/superhack/gamemode/shared.lua:41 2. include - [C]:-1 3. unknown - gamemodes/superhack/gamemode/init.lua:7
Is this remotely close to being finished?

Also, for just one player - the server does not restart the gamemode if they die, so you're essentially in a limbo.

And workers fall out of bounds when placed on displacements.
Last edited by Pee Warmer; 12 Apr @ 3:40am
QOL: Just have the Q menu be open upon holding the key
hidro 4 Jun @ 11:01am 
you should add some objectives outside of the base building like collecting dead drops n shi for bonuses so that everyone isnt cooped up in their base for mostly the entire game
when you die, you respawn automatically where you died, making dying useless
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