Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.5
incite revolt is pain
why is monk vs buddist province so ineffective?
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Showing 1-14 of 14 comments
Lenny_Froggins  [developer] 4 Jul @ 9:15am 
I dont know, I believe that those percentage chances are set somewhere I cannot modify.

The best I could do is use the difficulty modifiers to (theoretically) apply a global Zeal Bonus to Incite Riot. I will test that today.

But the size of the army is hardcoded, you need a fairly high level monk to get an actual decent revolt. Some other guy was saying he should just be going around one-shotting enemies with ikko revolts and its like LOL NO this game is supposed to be hard.
Lenny_Froggins  [developer] 4 Jul @ 9:40am 
Nope that doesnt work.

What's your main gripe, that the success chance is too low? Or the army too small? I cannot change the army size that spawns.
seashell 4 Jul @ 11:06am 
i read elsewhere that incite revolt only works better when there is oppressed minority, but i am annoyed that i spammed revolts that have 47% success but i can’t steal a town from an ally.
just the castle garrison was enough to kill the rebels
and they don’t want to give me military access for cheap.
seashell 4 Jul @ 11:12am 
ikko and christian revolts are just easier and less frustrating, which is already the case in vanilla.
seashell 4 Jul @ 11:31am 
my monks are stuck at lvl 5 and it costs 5000+ koku & success around 50% only.

i wish it gets easier after inciting the same province 20 times.
Lenny_Froggins  [developer] 4 Jul @ 2:00pm 
What is your Zeal level for incite? Number of stars?
Lenny_Froggins  [developer] 4 Jul @ 2:05pm 
Anyway, Incite Revolt should NOT BE ONE SHOTTING GARRISONS. That is what Garrisons are for...keeping down revolts. If they couldnt do their job, they'd be larger.

The size of the army depends on the level of incitement the monk has, as well as the size of the settlement.

The ability is for weakening them, not for steamrolling the map like you're The Spiffing Brit.
the garrisons can never be weakened, the rebel attacks and dies.
end of turn, garrison goes back to full strength.


where is the part of weakening??
Lenny_Froggins  [developer] 4 Jul @ 3:55pm 
Good point. Unfortunately I cant affect how large the revolting army is.
Originally posted by Lenny_Froggins:
Good point. Unfortunately I cant affect how large the revolting army is.

what about its behaviour? maybe they should try to siege the castle just destroy farms and be a nuisance instead of suicide attack a castle that they can not take in 5 revolts.
or enable further incitement even when rebels are active in the province.
so i can incite 2 small stacks, they merge into a full stack and take the town.

i was so annoyed
my shinobi burned the castle gate for them, they attacked but still lost to the garrison spawned by the castle or whatever.
Lenny_Froggins  [developer] 4 Jul @ 4:40pm 
No I cant change AI behavior like that.
make it cheaper
also in vanilla the upgrade for incite revolt is available at lvl 4
now it's locked behind 5 and 6, annoying.
Lenny_Froggins  [developer] 4 Jul @ 5:04pm 
I will consider it.
Lenny_Froggins  [developer] 4 Jul @ 5:32pm 
Next update cost of revolt will be lowered by 60% for Japanese and Ikko Ikki factions.
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