Slay the Spire

Slay the Spire

The Invincible
vodkakaa  [developer] 12 Apr @ 3:26am
Balance
:steammocking:
Last edited by vodkakaa; 12 Apr @ 3:26am
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Showing 1-15 of 33 comments
9ろ星 13 Apr @ 10:07am 
袍子+潜伏期(病毒额外触发),选到这两张基本就能无脑赢了...
一点平衡小建议:可以去掉袍子的虚无,改成往牌库洗一张复制,敲后洗两张(稍微削弱与潜伏期配合时的叠层速度);潜伏期改成每回合前3张病毒额外触发一次,敲之后变回所有病毒额外触发一次
vodkakaa  [developer] 13 Apr @ 6:27pm 
感谢你的游玩!不过作为终端的传说卡的预期强度就是有能一锤定音的效果。拿到传说卡还是需要付出一定精力的(而且也不一定拿到符合自己构筑的传说卡牌)。
Really funny mod you've got here. I will say that overwhelming force is a bit too good at uncommon since it includes total for multi attacks which makes it free hp loss in the vast majority of fights, especially since survivability is surprisingly easy between the spores, buffers and damage reductions. It basically carries most decks, even in act 3 where it absolutely invalidates block and murders quickly if unblocked.
vodkakaa  [developer] 14 Apr @ 3:31pm 
Originally posted by AgentPhil:
Really funny mod you've got here. I will say that overwhelming force is a bit too good at uncommon since it includes total for multi attacks which makes it free hp loss in the vast majority of fights, especially since survivability is surprisingly easy between the spores, buffers and damage reductions. It basically carries most decks, even in act 3 where it absolutely invalidates block and murders quickly if unblocked.
I'll make higher serious level later. I want most players to have fun with this mod, so defeating her on act 3 or 2 is in line with what I expect.
I'd also consider buffing or reworking the rest site cards (road cones, hot hot hot, get burned, and insomnia). I end up skipping them the most since the value offered is too little compared to building up viruses and debuffs, even if you are actively seeking rest sites. Road cones especially I have a hard time justifying when body building is just 5 less but affects ALL combats, not just ones right after a campfire. Ambush is the only exception since that scales over the course of a run.
Last edited by AgentPhil; 14 Apr @ 7:30pm
vodkakaa  [developer] 14 Apr @ 7:45pm 
Originally posted by AgentPhil:
I'd also consider buffing or reworking the rest site cards (road cones, hot hot hot, get burned, and insomnia). I end up skipping them the most since the value offered is too little compared to building up viruses and debuffs, even if you are actively seeking rest sites. Road cones especially I have a hard time justifying when body building is just 5 less but affects ALL combats, not just ones right after a campfire. Ambush is the only exception since that scales over the course of a run.
Get Burned will be removed later. I've already designed a better version.
感觉各种体系差距太大了,通关轮椅公式就是删光无人生还,然后找孢子叠,有再生拿再生没有就拿防牌和诅咒相关,然后随便找个无限成长怪塞满打穿金属化就可以了,如果有削血诅咒/势大力沉 或者第二幕成型甚至都不用找成长怪。反观各种攻击牌和油浸牌毫无存在感,油浸在拿到清洁能源之前完全是线性收益,根本叠不动,攻击牌的数值也太低完全打不穿防,甚至拿了愤怒会出现手都还不了的情况。
感觉油浸机制和攻击牌数值需要调整一下,不过这个mod还是相当好玩的
vodkakaa  [developer] 15 Apr @ 5:08am 
Originally posted by 纸渊(粉色奶龙形态):
感觉各种体系差距太大了,通关轮椅公式就是删光无人生还,然后找孢子叠,有再生拿再生没有就拿防牌和诅咒相关,然后随便找个无限成长怪塞满打穿金属化就可以了,如果有削血诅咒/势大力沉 或者第二幕成型甚至都不用找成长怪。反观各种攻击牌和油浸牌毫无存在感,油浸在拿到清洁能源之前完全是线性收益,根本叠不动,攻击牌的数值也太低完全打不穿防,甚至拿了愤怒会出现手都还不了的情况。
感觉油浸机制和攻击牌数值需要调整一下,不过这个mod还是相当好玩的
体系间的平衡我们已经经过了较为充分的测试(已经测试了100把以上,平均能在二层后半段获胜)。删无人生还我们认为是比较慢的获胜方式。诅咒作为下限保证通关是完全没有问题的,但是并不是效率很高的方式。如果你有兴趣,可以来我的小群探讨。我也打算组织一次竞速赛,奖池200R
vodkakaa  [developer] 15 Apr @ 5:10am 
Originally posted by 纸渊(粉色奶龙形态):
感觉各种体系差距太大了,通关轮椅公式就是删光无人生还,然后找孢子叠,有再生拿再生没有就拿防牌和诅咒相关,然后随便找个无限成长怪塞满打穿金属化就可以了,如果有削血诅咒/势大力沉 或者第二幕成型甚至都不用找成长怪。反观各种攻击牌和油浸牌毫无存在感,油浸在拿到清洁能源之前完全是线性收益,根本叠不动,攻击牌的数值也太低完全打不穿防,甚至拿了愤怒会出现手都还不了的情况。
感觉油浸机制和攻击牌数值需要调整一下,不过这个mod还是相当好玩的
不过现在很多玩家反馈目前的挑战性不足。我在设计之初的考量是做成一个大家都能玩的比较爽的mod,在三层获胜几乎是必然的。不过既然大家呼声这么高,我也在筹备更高的难度了。
3112023829 16 Apr @ 12:40am 
孢子喷射,悔恨和20血真伤这三张牌太超模了。有一把我靠多摸了几张这些牌直接在第二层收藏家那里把全盛形态满认真的无敌者干掉了。建议要么削弱这些牌的强度,要么上调稀有度。
以下是一些更高难度的强化建议;每打完一个boss,随机删除一到两张非自带牌;每打完一个boss,回复一些血量;每打三张牌,打出的下一张攻击牌将变为aoe伤害;经过宝箱时,随机添加一张除六七回合全队秒杀的自带牌。
mnrsseer 16 Apr @ 3:42am 
要说竞速,刚解锁全盛开满认真打过一把,常规删防第一层就roll出神化然后传说级棘刺牌,商店删牌后第一层boss速推成功。有没有好心人教教怎么看历史地图种子?
vodkakaa  [developer] 16 Apr @ 4:04am 
Originally posted by mnrsseer:
要说竞速,刚解锁全盛开满认真打过一把,常规删防第一层就roll出神化然后传说级棘刺牌,商店删牌后第一层boss速推成功。有没有好心人教教怎么看历史地图种子?
竞速是比我指定的种子 :steammocking:
dianyuan 16 Apr @ 8:55am 
话说在加入其他mod后第一回合烧无人生还后卡死会是因为什么mod冲突呢
ttdoan1 17 Apr @ 7:39pm 
Just a suggestion, but maybe consider making the invincible's power level more gradual between acts . Her only power spike is when her cards are upgraded which means that the game gets easier later on like in act 4. Maybe make her weaker on act 1 so that she can take meaningful chip damage, and she gets buffs after every half act where she gets relics like bag of marbles or smth so that the player has to work to get chip damage throughout every part of the game and it helps make the game longer.
Rua 19 Apr @ 2:56am 
好玩爱玩,玩起来感觉是很好的平衡。

对于“免疫下降”这张牌感觉收益有点低,前期很多时候给出的牌并不能改变战局,后期牌库大了需要抽上来又有点延迟。这时候给的牌如果不能立即出效果,感觉3选1的收益提升并不是很大,因为即使3选1也没有达到质变。虽然从全随机变成定向是挺大的提升,但感觉对于金卡升级来说有点不够大。是不是可以加强个选牌后直接抽上来
动力装甲也有点点搞笑:steamsad:地位有点原版小房子的感觉,只有在非Boss奖励出现的时候会考虑。

感觉可以再上点强度,3层出Key牌之后,只要牌组内有足够的成长基本上都能结束游戏。有的金卡的强度提升曲线太陡了,不过本身也是厚积薄发本就是这个Mod的特点,倒是也能理解。(但我三层就拿一张坚守阵地就赢了也太快了)不过我也才发现还有全盛,再去试试

话说是刚刚更新了机器人和二郎神吗?前几天看还没有呢:steamthumbsup::steamthumbsup::steamthumbsup:
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