Slay the Spire

Slay the Spire

The Ancestor (from Darkest Dungeon)
PRO100_Sasha  [developer] 13 Apr @ 8:29am
Bugs / Ошибки
Post bugs here / Все ошибки сюда
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Showing 1-9 of 9 comments
Not sure if this was intended, but the class cards stick around and bloat the deck but do nothing.
PRO100_Sasha  [developer] 13 Apr @ 10:42am 
Yeah, it was a bug. I fixed it, redownload the mod.
Can't get it to launch.

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: champ/powers/DrawLessNextTurnPower
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoClassDefFoundError: champ/powers/DrawLessNextTurnPower
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671)
at java.lang.Class.getConstructor0(Class.java:3075)
at java.lang.Class.newInstance(Class.java:412)
at basemod.AutoAdd.any(AutoAdd.java:130)
at basemod.AutoAdd.cards(AutoAdd.java:140)
at ddancestormod.ddAncestorMod.receiveEditCards(ddAncestorMod.java:380)
at basemod.BaseMod.publishEditCards(BaseMod.java:2536)
at basemod.patches.com.megacrit.cardcrawl.helpers.CardLibrary.EditCardsPatch.Prefix(EditCardsPatch.java:11)
at com.megacrit.cardcrawl.helpers.CardLibrary.initialize(CardLibrary.java)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:282)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.ClassNotFoundException: champ.powers.DrawLessNextTurnPower
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
... 13 more
PRO100_Sasha  [developer] 16 Apr @ 10:26pm 
The error states there is no power that is implemented in Downfall.
This mod requires Downfall.
Last edited by PRO100_Sasha; 16 Apr @ 10:26pm
Edrobot 21 Apr @ 6:32am 
I can't get this to run either. The game boots up but crashes when I try to play the Ancestor.
Mind you I have like a bajillion mods installed so that might have something to do with it.

Mods in stacktrace:
- ReplayTheSpireMod (1.6.7)
- aspiration (1.9.5)
- ddancestor (1.0.0)
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getCurrRoom(AbstractDungeon.java:809)
at replayTheSpire.patches.NeowRewardPatches$BannedStartingRelics.Postfix(NeowRewardPatches.java:73)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomRelicKey(AbstractDungeon.java:1040)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomRelic(AbstractDungeon.java:899)
at ddancestormod.patches.RelicsLimitPatch.Prefix(RelicsLimitPatch.java:31)
at com.megacrit.cardcrawl.helpers.RelicLibrary.getRelic(RelicLibrary.java)
at aspiration.Aspiration.receivePostDungeonInitialize(Aspiration.java:510)
at basemod.BaseMod.publishPostDungeonInitialize(BaseMod.java:2286)
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.PostDungeonInitializeHook.Postfix(PostDungeonInitializeHook.java:9)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.initializeRelicList(AbstractDungeon.java:1650)
at com.megacrit.cardcrawl.dungeons.Exordium.<init>(Exordium.java:52)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1347)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Edrobot 21 Apr @ 12:02pm 
There seems to be some kinda conflict with ReplayTheSpire and aspiration. Disabling those made him work.
PRO100_Sasha  [developer] 21 Apr @ 1:16pm 
Bandaged that, gonna roll it when the new update rolls (Soon™).
Sagil 8 May @ 10:39pm 
Hand of Light effect does not match its description. Instead of granting Strength and Dexterity next turn, it grants Strength both this and next turn.
PRO100_Sasha  [developer] 8 May @ 11:07pm 
Seems like I went for different designs for the card while doing card strings and card itself. I'll stick to something when the new update rolls.
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