Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
Mantastic  [developer] 2 Jun @ 9:27am
Bugs, balance issues, & suggestions.
Please post any of the above items here and I'll address them as soon as I'm able to.
< >
Showing 1-15 of 20 comments
cant craft gunpowder in latest update.
Mantastic  [developer] 15 Jun @ 12:41pm 
Originally posted by Lyfestyle:
cant craft gunpowder in latest update.

Thanks! I’ll have a look. Are you doing it from the Gunsmithing table and is it a new game or existing save pre-update?
Originally posted by Mantastic:
Originally posted by Lyfestyle:
cant craft gunpowder in latest update.

Thanks! I’ll have a look. Are you doing it from the Gunsmithing table and is it a new game or existing save pre-update?
It was a new game but you had updated the mod early in my playthrough with the gun table. I did a quick edit for now but looking forward to a fix. awesome mod paired with research cost. Thank you.
Mantastic  [developer] 16 Jun @ 9:36am 
I'll have a looksee tonight. Had a full weekend so I didn't get a chance yet.

To clarify, is the recipe missing, or is it present but you're not able to craft it even though you have the resources?

Thanks! Glad you're enjoying it!
Last edited by Mantastic; 16 Jun @ 9:36am
Lyfestyle 16 Jun @ 12:00pm 
The recipe does not show up on any table nor the 3D printer. gunsmith ect. I've just copied the recipe and made it work on the gunsmith table under basic craft.
Mantastic  [developer] 16 Jun @ 2:37pm 
Alrighty, I may have goofed that bit. Should be fixed tonight.
Mantastic  [developer] 17 Jun @ 11:34am 
Didn't get a chance last night, life n' stuff. Tonight for sure.
Mantastic  [developer] 17 Jun @ 9:00pm 
I wasn't able to replicate the issue. Settings are correct, tested it in the Mod Editor, and it appeared fine in both an existing and new play-through. I think it was an issue with your existing save, which normally it's able to change the recipes fine without having to make a new one, but I think in your case it wanted to be a PITA.

You should also try unsubscribing and resubscribing to see if that has an effect. The Workshop updater can be goofy.

Let me know if it remains an issue or if you run into any others. :)
Understood thanks anyway I probably have too much going on
Vorion 13 Jul @ 5:41am 
Acid can only be crafted with beef berries (tomato) which are only available in the forest biome, making it near impossible to unlock until I get trading researched.

Edit: Something is off with researching Gunpowder, too. not a modding expert, but it seems like the research requires ammonium nitrate, but it's not visible / deliverable to the research table.
Last edited by Vorion; 13 Jul @ 8:40am
Mantastic  [developer] 13 Jul @ 8:28pm 
You make a good point with acid and beefberries. I’ll look into making biome specific recipes with whatever best matches an acidic veggie or fruit.

I must have missed converting ammonium nitrate to Saltpeter in the R&D mod. I’ll fix that ASAP.

Appreciate your feedback!
Mantastic  [developer] 14 Jul @ 9:28am 
Saltpeter issue fixed. New biome recipes for acid coming tonight.
Mantastic  [developer] 15 Jul @ 9:29am 
Added a general recipe for Acid that accepts any food classified as a fruit, so it'll work on all biomes.
Vorion 6 Aug @ 11:36am 
I am not sure where this would go - the metal wind turbine delivers 175 energy, the - according to lore text - silicone wind turbine only 80, but needs less complex materials, too. I think the reverse would be better - low resource (and complexity requirements) for low energy and then make the silicone turbine use motors, gears etc.
Same with Carbon (300) and Graphene (200) solar cells, Graphene even being a breakthrough and worse than the carbon one
Vorion 6 Aug @ 11:46am 
Many advanced research things are also prohibitively expensive with the amount of CPU cores I need. Perhaps one option would be to replace some CPU core requirements with electronics - this would alleviate the pressure as scavenging etc. often gets more electronics. Even a 1:2 conversion ratio would make it less painful.
I have 37 electronics but only 2 CPU cores right now. Delivery drones needs 6 cores - 4 to research, 2 to craft, which translates into 6x12 hours of production time, so 5 days (give or take).
I guess this is different for the Guardians scenario, where I can corpse-loot them, but other scenarios are struggling.
I understand the "twice the production cost" thinking, but perhaps 50% would be suitable? After all, in theory, I would have a working dronehub when my research is done, right?

Lastly - wasn't there a tailoring bench? or was that scrapped?
Last edited by Vorion; 6 Aug @ 11:50am
< >
Showing 1-15 of 20 comments
Per page: 1530 50