Team Fortress 2

Team Fortress 2

The Cremator's Catch
Stats Discussion
Replaces Airblast with firing a harpoon that requires some time to charge
+ Harpoon recharges 30% if an enemy is killed at long range (Similar to the Sandman)
- 10% damage penalty
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Showing 1-15 of 33 comments
This is my first time submitting ideas for an item, please don't kill me
maybe the harpoon could be a projectile that pulls people in
Ahem

No airblast.
Doki 17 Apr @ 1:21pm 
"Pulling people in to you" is an often hated mechanic in FPS games (Roadhog and Overwatch being the main culprits).

So perhaps some mechanic related to launching the harpoon and it counting as a melee attack. Perhaps range and arc similar to an uncharged huntsman. Perhaps the harpoon could be recharged by dealing damage.

Perhaps this versatility could come at the cost of severely nerfed afterburn, or instead nerfed airblast.
Last edited by Doki; 17 Apr @ 1:22pm
Originally posted by Doki:
Perhaps this versatility could come at the cost of severely nerfed afterburn, or instead nerfed airblast.

I was thinking something similar, but using airblast as the way to launch the Harpoon
Hey Additive51, your idea is really creative. For fun I added stats, to it. Sadly, I am unable to upload images to the discussion. Do you know a way I can post my balance and stat Ideas?
Originally posted by IceThing:
Do you know a way I can post my balance and stat Ideas?

Just list it like a regular statblock like I did
Originally posted by Fox:
Ahem

No airblast.
That'd be redundant, as I said firing the Harpoon *REPLACES* airblast
Bubafrik 20 Apr @ 1:16am 
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
Additive51 20 Apr @ 10:43am 
Originally posted by Bubafrik:
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
That's literally what I said....
Hey additive, I have a question. Are you on the offshore discord server? If so what's your username?
Originally posted by IceThing:
Hey additive, I have a question. Are you on the offshore discord server? If so what's your username?
No, I'm not. I didn't even know there was one.
Bubafrik 20 Apr @ 9:24pm 
Originally posted by Additive51:
Originally posted by Bubafrik:
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
That's literally what I said....
I didn't see
Make the airblast a mannpower grappling hook, just for the lols
Buddz007 24 Apr @ 4:21pm 
+ Attack shoots tar instead of fire that lingers on enemies
→ (Tar will damage over time, slow enemies, can be shot while submerged in water, takes 2 seconds to be extinguished by liquids, cannot be removed by a pyro's compression blast, but lasts 66% less time then afterburn)

+ Alt-fire: Harpoon Shot
→ Fires a single, short-range harpoon that pulls enemies toward pyro
→ (on a 8 second cool down and costs 30 ammo)

- Range reduced by 30%

- Damage reduced by 25% compared to fire

- No compression blast
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Showing 1-15 of 33 comments
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