Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's also an issue where the opponent lives with one hp after some moves/super even when the scaling is not that high which forces the player to end the combo and get another opening to kill the guy, which might be related to something else tbh but idk yet.
And lastly in the codex there seems to be multiple entries for the same stance changing moves with different dmg values for tonfa and railgun stance (idk if it's meant to be like that)
Anyways the character is sick and i hope these will be fixed (if it's actual bugs and not me being retarded).
Only Optimized Moves
Chat Emojis
Advanced Style Editor
Shaped Hitboxes
Degranked
Shaped XY Plots
Trancemancer
Z-Axis Library
Custom Character UI
Yorick
Tooltips
Summon Library
Ranked Utilities
Platform Library
Null Fist
Improved Character State
Engineer
SaiyanV3
SaiyanV2
Soldier
Fairytale (the old one)
Medusa
Mosa Lina Shader
Dynamic Platforms
oh gods, are those all possible causes?
Did it change later on to be like this or is it just forgotten?