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But I agree at least with some points, especially the time for Quench. But if it's too fast, it becomes unbalanced, so I would prefer hyper armour and just take the damage if the opponent closes in to punish.
The Atom Step channel is far too slow, and I don't get the point. Why does it vanish when I am getting hit? It should stay active in order to keep my opponent from closing in or to stop their combo by exploding, basically a self-destruction emergency burst.
The Evil Sun should be homing, or we should be able to change direction, considering the 4 super cost.
The Clotho mode switch in the air should hit grounded opponents and needs directional sliders in order to hit after attacks like jump kick.
Reduce ravenous charger knockback and railgun mode switch knockback to enable more follow-up attacks.
And one last thing.Maybe make Rend its own super or make a toggle option like the backstep for attacks so we can teleport behind opponents and combo into Hellhound and vice versa.
The only ones having %120 or more are InklessBrush characters as far as I know and they have tools to compensate greater than Nicola has(Vixen Instakill or Miko choosing it to lower exc.)
(Also don't want to overwhelm or rush you, I just think an achievement tab with a cool reward in the future would be fun for the players and the character himself