WARNO
The Barracks: Training Fields
Kel  [developer] 19 Apr @ 8:01am
Issues/Bugs
Here is the place to let me know about anything that does not work/look like it should :)
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Showing 1-11 of 11 comments
Not sure if you are still working on these maps, but i did notice an issue where the cursor is not where it shows it on the screen for these maps. when i tell a unit to move, it moves to a spot below my cursor but a fairly significant amount.
Satoria 26 Jun @ 4:18am 
Got the same problem. It makes aiming artillery and movement rather funky unless you hold c. It might be because of the official capture point being above the world.
Kel  [developer] 27 Jun @ 12:57pm 
If you could narrow down, which scenario has the problems, that would help alot to fix it ;)
so far it has been every map. it also seems to grow in severity as the match continues. i have had games where it is only a little bit below the courser and then later it is way below to the point it is hard to properly aim fire position orders. i think it has something to do with zooming/unzooming and clicking at the same time but i am not quite sure.

Originally posted by Kel:
If you could narrow down, which scenario has the problems, that would help alot to fix it ;)
Kel  [developer] 27 Jun @ 1:03pm 
On the same locations? That sounds curious but they changed stuff in the last update concerning the base level .... hmhm, time to investigate
its all over the maps, not just on specific locations. i can record what it does and show it to you if youd like.
Kel  [developer] 27 Jun @ 1:37pm 
Originally posted by ThatGuySneg:
its all over the maps, not just on specific locations. i can record what it does and show it to you if youd like.
That would be appreciated :)
ok, DM me your discord if you can and i can send it
Kel  [developer] 27 Jun @ 1:47pm 
Same name on FoB and Barracks :) easier then clicking through the whole thing on steam rn
i think i got it, its the same username as me on here, i sent it in a google drive cause the file was a bit too big so im sorry if that complicates things
Kel  [developer] 1 Jul @ 10:18am 
Issue has been identified, gonna update tonight :)

For posternity, right now, for reasons unknown the Water level in the ndf can differ from the water level ingame. If it is higher, UI elements can be trapped at the height of the differing water level.
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Showing 1-11 of 11 comments
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