Rain World

Rain World

Extended Slugbase Features
MagicaJaphet  [kehittäjä] 28.4. klo 18.47
Idea Discussion
This forum is created for idea suggesting, before suggesting please check this document[github.com] to see if your idea has already been accounted for.

Please keep ideas within a realistic goal, and consider the widespread usability of your idea. If it's something that'd only be unique to your slugcat, consider checking out the modding wiki to figure out how to make the code yourself.
Viimeisin muokkaaja on MagicaJaphet; 28.4. klo 18.47
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Do you think that Saint's trash spear throws could be possible?
MagicaJaphet  [kehittäjä] 29.4. klo 8.45 
Sea Bonnies lähetti viestin:
Do you think that Saint's trash spear throws could be possible?
Yes, they should be! I hadn't considered adding that one but I'll add it to the list.
MagicaJaphet lähetti viestin:
Sea Bonnies lähetti viestin:
Do you think that Saint's trash spear throws could be possible?
Yes, they should be! I hadn't considered adding that one but I'll add it to the list.
Thank you :)
how about watcher invis. and also wondering if you might ever add other modcats abilitys with permission of course just curious
MagicaJaphet  [kehittäjä] 3.5. klo 9.51 
-|Eli|- lähetti viestin:
how about watcher invis. and also wondering if you might ever add other modcats abilitys with permission of course just curious
Watcher invis, maybe depending on how complex it is. Other mods would be disrespectful to the creators, if they want their features to be avaliable via Slugbase they could add the compatibility themselves.
Would some of gourmands exhaustion mechanics be able to be implemented? Separated if possible for more control over precise mechanics, so if I wanted a slugcat that doesn't get exhausted from walking/jumping, but does when throwing spears, that's possible, and vice versa.

Exhaustion duration/stats could be another feature if not too complex/niche (such as damage reduction from spears thrown while exhausted)
I believe slugbases built in spear damage feature doesn't cover any custom damage numbers other than exactly hunter, monk, or survivors damage values, so that would be good to see on a similar note.

A way to make it so that sprite proportions (at least for head, body, and hips. the others may be more complex/not easily possible) can be inherently modified with values for width and maybe height, like how gourmand and spearmaster work would be neat to see as well if not hard to implement, not sure if future sprite replacements make this too redundant though.

Thank you for your hard work on this mod! And sorry if that's a lot of suggestions/rambling from me. certainly no pressure to add any of these! Just some stuff that would be helpful for me and potentially others.
MagicaJaphet  [kehittäjä] 16.5. klo 19.22 
lunawolf9989 lähetti viestin:
Would some of gourmands exhaustion mechanics be able to be implemented? Separated if possible for more control over precise mechanics, so if I wanted a slugcat that doesn't get exhausted from walking/jumping, but does when throwing spears, that's possible, and vice versa.

Exhaustion duration/stats could be another feature if not too complex/niche (such as damage reduction from spears thrown while exhausted)
I believe slugbases built in spear damage feature doesn't cover any custom damage numbers other than exactly hunter, monk, or survivors damage values, so that would be good to see on a similar note.

A way to make it so that sprite proportions (at least for head, body, and hips. the others may be more complex/not easily possible) can be inherently modified with values for width and maybe height, like how gourmand and spearmaster work would be neat to see as well if not hard to implement, not sure if future sprite replacements make this too redundant though.

Thank you for your hard work on this mod! And sorry if that's a lot of suggestions/rambling from me. certainly no pressure to add any of these! Just some stuff that would be helpful for me and potentially others.
I can see about adding it, I'll add the ideas to the list for now. Seems like something I'd tackle when getting into extended stats and custom graphics more, but not completely off the table!
Viimeisin muokkaaja on MagicaJaphet; 16.5. klo 19.22
would it be possible to specify the type of spear made with the spearmaster tail specks? (poison, explosive, etc)
MagicaJaphet  [kehittäjä] 16.5. klo 20.35 
SyntheticLynx lähetti viestin:
would it be possible to specify the type of spear made with the spearmaster tail specks? (poison, explosive, etc)
possibly! though I'd have to see about how the spear generating animation works so it doesnt look janky
Don't know how plausible custom crafting could be? By that I mean Artificer style Ex. Spear and Bomb crafting -w-
MagicaJaphet  [kehittäjä] 17.5. klo 19.23 
I HATE Scavs >:( lähetti viestin:
Don't know how plausible custom crafting could be? By that I mean Artificer style Ex. Spear and Bomb crafting -w-
Oh yeah, custom crafting is already on the list, i'll probably have it be interchangable which style of crafting you'd prefer when it came to the animation
Watcher portals is one I def want to see, as I think it's a very cool feature, but it won't be utilized much in mods yet, because of the fact that it's specific to him.
Would be nice to have a bit more control on the gills. The directions they point / how affected by gravity they are. Numbers larger than three look very stiff and coalesced.
I'm sure this would be really complicated, but maybe something to mess with your slugcats swim, slide, and crawl speed? And maybe something that could increase jump height?
would love the ability to make the slugcat start in a starved state.
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