Left 4 Dead 2

Left 4 Dead 2

The Real Orange Miracle (Official Campaign) 1.5
Sunny Moly  [developer] 25 Apr @ 8:36am
Review and Personal thoughts
How do you feel about this campaign, or my work in general ? I would like to hear your suggestion for future projects <3
Last edited by Sunny Moly; 25 Apr @ 8:36am
< >
Showing 1-7 of 7 comments
Firebunbun 27 Apr @ 10:07pm 
This map was surprisingly good for not following the traditional left for dead map formula. I play a lot of Custom maps with a friend of mine, and we loved the finale, it was very well put together. The car being used at the end of Chapter 3, then carried over to the finale felt very nice and smooth. There is some polish that could be done on some maps, but it's a very nice and different experience than a lot of maps I've played recently. My only criticism would be that the Bridge event (where shipping crates are used as bridges) is very long. The crates also don't slowly drop during the event, but just all at once right at the end, so there isn't any visual; feedback that you're making progress.
Sunny Moly  [developer] 27 Apr @ 10:58pm 
@Firebunbun thank you so much for the feed back. I will try to improve on the visual feedback of map 2 event. I'm glad that you and your friend have a good time.
The overall scenery looks good, but idk why there are like 5 millions alarm cars in this campaign. Also the second event with smokers being able to drag you down while crossing the container bridge is so stupid, since you're basically dead after that. This basically ruined any mood for me to finish the campaign.
Last edited by TrueKringe; 3 May @ 8:47am
Sunny Moly  [developer] 3 May @ 9:38am 
@TrueKringe sadge. What a shame, i thought the smokers was so funneh thou. And there aren't that many alarm cars really. The map doon't have many cars in general.
Goweeb 13 May @ 1:44am 
Yo, overall fun experience I had with this map. Very interactive. I like the map design on each chapter. Very neat in my opinion. What kinda shocked me is near the end of 1st chapter where you open the blast door, then suddenly turned on the panic event and you gotta run to the saferoom. I don't think it's bad tho, just surprised me a little bit since there's no warning before you open the door. My only feedback is, maybe put some 'Hint's on what to do each. The finale is fun also. Good job mate. 9,5/10
Sunny Moly  [developer] 13 May @ 7:48am 
@Goweeb thank for the feedback. I was happened to do an update, so i add additional context to map 1 event now. The door will blow up and an alarm would play, before summoning a horde.
I've decided to try the campaign again, and I've almost got death pulled by smokers at the exact same spot again (only saved by the tongue break glitch), except it's on the second container bridge. So I have to backtrack like a quarter of the map just to return to the same spot. This isn't really funny, it's just bad map design.

My main gripe with this campaign other than death pull + charge spots is that there are no visual cues on when will the crescendo event be over. The container just stopped and suddenly lowered when the event is completed, and the truck in map 3 being stopped at the gate for a moment, leaving me no clue about what's supposed to happen.

Other than that, I think the map is nice.
< >
Showing 1-7 of 7 comments
Per page: 1530 50