Project Zomboid

Project Zomboid

KATTAJ1 Clothes Core [B41/B42]
 This topic has been pinned, so it's probably important
TTAJ1bl4  [developer] 25 Apr @ 5:36pm
Bug Reports
All bugs go here

Disclaimer:
Before clicking "submit," ensure your report is clear and provides enough detail for others to understand and replicate the issue. Without this, it will be difficult to offer any help.

A proper bug report must include the following details:
1) Build version.
2) Singleplayer or multiplayer.
3) Male or female character.
4) Provide the exact name(s) of the item(s) that you experience issue with.
5) If the item has multiple wear options, specify the exact one.
6) Clearly describe the steps needed to reproduce the issue.
7) screenshots showing the issue.

If you encounter an error, include the log files as they are very helpful for identifying and fixing the problem.

Important:
Bug reports missing this information are unlikely to be reviewed and will be deleted, as they do not provide enough details to be useful.


Once bug is properly reported and all details are shared. I will delete the report and add summary of it here. It will be up to date and I will work on these bugs. Bugs reported in a way "It doesn't work" will be just deleted. I can do nothing with such types of reports



Currently Known, Confirmed and Unresolved Issues. Will be fixed in update:
- Will need to restore the full list

- [B42] - Gas masks don't use filters
- [B42] - Flashlight attachments rotated 180 degrees
- [B41. B42] - Gloves model overwrites vanilla
- [B41. B42] - T-shirt model overwrites vanilla







Issues not fixable on our end.
-
Last edited by TTAJ1bl4; 26 Apr @ 5:24am
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Showing 1-10 of 10 comments
zeero435 25 Apr @ 8:53pm 
Our friend's server can't start. We tried all the solutions and the game doesn't start right away. We lost all our progress.
TTAJ1bl4  [developer] 26 Apr @ 2:33am 
Originally posted by zeero435:
Our friend's server can't start. We tried all the solutions and the game doesn't start right away. We lost all our progress.
For most people, these are just some missing steps with mods reinstallation. Likely old mod folders were not deleted and the game is trying ro find them. You can join discord from main page. People faced similar issues, but for all so far we managed to resolve them.
cant find it in my list is there something wrong with my game or is it just me?
TTAJ1bl4  [developer] 1 May @ 11:20am 
Originally posted by tenbellybumcheaks:
cant find it in my list is there something wrong with my game or is it just me?

Try resubscribing. May be steam itself messed some files for you. But defenitely issue is not in the mod as it works for other 20k people
ive deleted the old kattaj files in my server workshop before starting it up.. but every time it tries to download this new kattaj core it goes

Fail ID=(thismod)
src\tier0\threadtools.cpp(3465) : Assertion Failed: Illegal Termination of worker thread
CFileWriterThread x2, Thread (0x0000 numbers x2)
TTAJ1bl4  [developer] 5 May @ 8:13am 
Originally posted by marshmallow justice:
ive deleted the old kattaj files in my server workshop before starting it up.. but every time it tries to download this new kattaj core it goes

Fail ID=(thismod)
src\tier0\threadtools.cpp(3465) : Assertion Failed: Illegal Termination of worker thread
CFileWriterThread x2, Thread (0x0000 numbers x2)

What exactly have you done?

Have you replaced old workshop ids with new ones in ini files?
I fixed it as of this moment - some information:

Prior - I deleted the old Kattaj ID's in the server .ini, as well as manually deleted the files in my server's workshop regarding the old files. As for adding the (your re-upload) mod files, the game seemed to detect it and slot those in name appropriate just fine when it came to the .ini as well.

It would keep hanging on that error during server startup, but after I deleted the .acf file in the above directory (i did NOT delete all the mods' folders inside the actual workshop folder though) it seemed to "scan" (I say scan because it didn't seem to download anything new when it came to old mod folders, just seemed to go over them and check it) and then it went through.

It appears I needed to manually delete the entries calling the old mod in the .acf file too - though in this case just deleting the .acf was OK.

Unsure if any potential problems will arise, but so far in a quick 20ish minute check of my world it seems to be okay. Been a while since I played (last time before Kattaj's mod removal) but the console didn't show any "Inventory Deleted" lines for deleted items, so I assume everything worked out okay.
1) 42.8.1
2) Singleplayer
3) female character.

`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@5d930283
function: render -- file: ISToolTipInv.lua line # 80 | Vanilla
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor617.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:409)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1317)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1303)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1442)
at zombie.gameStates.IngameState.render(IngameState.java:1392)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:469)
at zombie.GameWindow.frameStep(GameWindow.java:941)
at zombie.GameWindow.mainThreadStep(GameWindow.java:643)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: unknown location "Pants_Skinny"
at zombie.characters.WornItems.BodyLocationGroup.checkValid(BodyLocationGroup.java:105)
at zombie.characters.WornItems.WornItems.getItem(WornItems.java:88)
at zombie.characters.IsoGameCharacter.getWornItem(IsoGameCharacter.java:3393)
... 24 more
`

`Callframe at: getWornItem
function: render -- file: KATTAJ1_TooltipFixer.lua line # 7 | MOD: KATTAJ1 Clothes Core
`
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@5d930283
function: render -- file: ISToolTipInv.lua line # 110 | Vanilla
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor497.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:409)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1317)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1303)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1442)
at zombie.gameStates.IngameState.render(IngameState.java:1392)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:469)
at zombie.GameWindow.frameStep(GameWindow.java:941)
at zombie.GameWindow.mainThreadStep(GameWindow.java:643)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: unknown location "Pants_Skinny"
at zombie.characters.WornItems.BodyLocationGroup.getLocationNotNull(BodyLocationGroup.java:29)
at zombie.characters.WornItems.BodyLocationGroup.isExclusive(BodyLocationGroup.java:61)
at zombie.inventory.types.Clothing.DoTooltip(Clothing.java:247)
at zombie.inventory.InventoryItem.DoTooltipEmbedded(InventoryItem.java:984)
at zombie.inventory.InventoryItem.DoTooltip(InventoryItem.java:716)
... 24 more
`
kArMaFPS 6 Jul @ 11:25am 
42.10
Male character
Singleplayer

I have a bug, console.txt send me error frequently of this : ERROR: General f:494667, t:1751819764779> HumanVisual.addClothingItem > The game can't found location 'Pants_Skinny' for the item 'Trousers_DefaultTEXTURE_HUE'
Last edited by kArMaFPS; 6 Jul @ 11:25am
TTAJ1bl4  [developer] 6 Jul @ 11:32am 
Originally posted by kArMaFPS:
42.10
Male character
Singleplayer

I have a bug, console.txt send me error frequently of this : ERROR: General f:494667, t:1751819764779> HumanVisual.addClothingItem > The game can't found location 'Pants_Skinny' for the item 'Trousers_DefaultTEXTURE_HUE'
At which moment error occurs? Does it occur with this mod or with some other mods?

Last edited by TTAJ1bl4; 6 Jul @ 11:52am
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