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The only issue I ran into was near the end of the second chapter, in one of the last rooms where you fight a couple of HECU zombies with flashlights. The roller gate where you are supposed to go was closed, making it impossible to finish the chapter.
It's pretty much the exact same issue that also happens in this walkthrough (video by @TWITCHERUS) at 1:01:55:
https://www.youtube.com/watch?v=NDlDt6mrlnE&t=3715s
I also remember hearing a fight happening behind this gate, that was when I realized the game might have softlocked itself.
Other than this hickup, everything was fine on my end, I can't wait to play the next chapters.
Cheers!
console keeps spamming this in rte_map04:
and one of the guard models is invisible
reinstalling the mod and verifying game files didn't fix the problem
https://images.steamusercontent.com/ugc/17179917225045537983/0FA8A0C729AC5DEC6C051D97D4DD7663D9364631/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
instead of "mulfunction" it should be "malfunction"
IDK, I expect all the icons to share a consistent artstyle. If you need new icons for, say, the Beretta, just get someone to make them
Since I had volunteered to give the team a more consistent HUD style for RTE, derived from my work on Black Mesa: Blue Shift's VGUI port
Turns out this is just the 100% armor noise they have for some reason.
* "hold E for retinal scanners" message doesn't show up. I spent 10 minutes in there and then found this in the walkthrough video.
* Console is full of "could not load sound bshift/..." including sounds for said retinal scanner. I even have bshift installed and tried adding an extra symlink inside rte/
Not platform-related: insta-death if you walk under a barnacle while its tongue is up eating something else, huge wtf energy