Team Fortress 2

Team Fortress 2

Black Op's Operative
The grenade has a high chance of not making it
If you all reember TFC,they had grenades.Valve removed grenades because they thought that they would be spammed.The cosmetics may make it in,but the grenade probably wont
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Showing 1-4 of 4 comments
Bayside 30 Nov, 2014 @ 9:33am 
Alot of these top rated workshop items don't make it in anyways. So we probablly won't even see the action pack come into tf2.
The Ronin  [developer] 1 Dec, 2014 @ 10:54am 
Originally posted by Connor.Derp:
If you all reember TFC,they had grenades.Valve removed grenades because they thought that they would be spammed.The cosmetics may make it in,but the grenade probably wont
I am aware of how TFC and the original idea for TF2 had grenades and removed them for gameplay purposes.

however, we did get some grenade items in the jarate and mad milk respectively. I'll leave to valve to come up with a way to make that work. But i wont waste the, however little chance i have for this idea go to in by not making this item at all.

Another factor that helped in this creation is the fact that the scout already has the animation and gameplay mechanic of throwing stuff at people or an area. It just needs a good solid effect and restriction and it should be fine.
God's Wrath 1 Dec, 2014 @ 5:16pm 
Originally posted by The Ronin:
Originally posted by Connor.Derp:
If you all reember TFC,they had grenades.Valve removed grenades because they thought that they would be spammed.The cosmetics may make it in,but the grenade probably wont
I am aware of how TFC and the original idea for TF2 had grenades and removed them for gameplay purposes.

however, we did get some grenade items in the jarate and mad milk respectively. I'll leave to valve to come up with a way to make that work. But i wont waste the, however little chance i have for this idea go to in by not making this item at all.

Another factor that helped in this creation is the fact that the scout already has the animation and gameplay mechanic of throwing stuff at people or an area. It just needs a good solid effect and restriction and it should be fine.
I agree fully. It would just need to be balanced.
Last edited by God's Wrath; 1 Dec, 2014 @ 5:17pm
DrIvanRadosivic 1 Oct, 2016 @ 1:12am 
the TFC way of handling grenades is the worst way of handling grenades in any game ever.

You have 2 grenade slots, and both are 4 max regardless of grenade type. So 8 grenades total. And you can quick throw that.

Yes that is quite unbalanced.

What I suggest is power vs capacity. Strong stuff gets 2 max, unlike the weaker stuff.


So as an example instead of TFC 4 frag grenades you would have TF2 2 frag grenades.

Also the grenades and mines and the like which are more utility based but weaker in damage there is more of them.

These smoke grenades would be the utility grenades.

Although it is far more likely to be a TF2 Source 2 thing.

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