Team Fortress 2

Team Fortress 2

Scout Action Pack
MikeyBroski 26 Nov, 2014 @ 12:38pm
Smoke Grenade Stats?
Possible idea for the Smoke Grenade Stats:

~Pros:
-Emits a smoke screen that is hard to see through (Does not provide any effects on targets, just a tactical.)
-No recharge time, just click and throw.

~Cons:
-Limited Ammo: 4 Smoke Grenades, then you need to resupply. (Same ammo load system, small ammo pack gives 1 grenade back, medium gives 2 and large of course gives all 4 back.)
Last edited by MikeyBroski; 26 Nov, 2014 @ 12:39pm
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Showing 1-15 of 25 comments
Rantis 26 Nov, 2014 @ 12:49pm 
We were thinking it would recharge like Mad Milk or bonk, just one grenade with a natural regen.
MikeyBroski 26 Nov, 2014 @ 1:14pm 
Pretty under powered if you ask me. You wouldn't be a able to create a nice field of smoke as you would with the four you could have. Maybe set a max amount that can be out at once, like 3.
Fentanyl Jr. 26 Nov, 2014 @ 1:32pm 
tis cool and fair
MikeyBroski 26 Nov, 2014 @ 2:15pm 
Some nice special ops gear would be cool for the scout. This counts as one I guess, but imagine what else we could get for him.
Yikes 26 Nov, 2014 @ 3:12pm 
i dont feel like being able to create large smokescreens would be a very fun to play for anyone but the scout. it seems like poor design honestly, because weapons should be fun to play against, as well as with. take the sandman for example, it's so unfun to play against it because your enemy can completely disable you and leave you vulnerable at a low cost to them. valve has openly expressed regretting adding stun, and large amounts of smoke would just cause a bunch of painfully unfun gameplay for the other team. i mean, a small smokescreen that can screen a corridor for a quick getaway? sure. but being able to toss out several and just completely smokescreen a chokepoint, such as many on pl_frontier, would be such a pain and would be an unfair push-stopper. i agree with rantis on it being a simple throw and recharge weapon.
Last edited by Yikes; 26 Nov, 2014 @ 3:13pm
Rantis 26 Nov, 2014 @ 5:09pm 
Originally posted by Smooth Moonman:
i dont feel like being able to create large smokescreens would be a very fun to play for anyone but the scout. it seems like poor design honestly, because weapons should be fun to play against, as well as with. take the sandman for example, it's so unfun to play against it because your enemy can completely disable you and leave you vulnerable at a low cost to them. valve has openly expressed regretting adding stun, and large amounts of smoke would just cause a bunch of painfully unfun gameplay for the other team. i mean, a small smokescreen that can screen a corridor for a quick getaway? sure. but being able to toss out several and just completely smokescreen a chokepoint, such as many on pl_frontier, would be such a pain and would be an unfair push-stopper. i agree with rantis on it being a simple throw and recharge weapon.

If it takes the secondary slot how will a single scout be able to use several in a short amount of time?
Yikes 26 Nov, 2014 @ 6:26pm 
Originally posted by Rantis:
Originally posted by Smooth Moonman:
i dont feel like being able to create large smokescreens would be a very fun to play for anyone but the scout. it seems like poor design honestly, because weapons should be fun to play against, as well as with. take the sandman for example, it's so unfun to play against it because your enemy can completely disable you and leave you vulnerable at a low cost to them. valve has openly expressed regretting adding stun, and large amounts of smoke would just cause a bunch of painfully unfun gameplay for the other team. i mean, a small smokescreen that can screen a corridor for a quick getaway? sure. but being able to toss out several and just completely smokescreen a chokepoint, such as many on pl_frontier, would be such a pain and would be an unfair push-stopper. i agree with rantis on it being a simple throw and recharge weapon.

If it takes the secondary slot how will a single scout be able to use several in a short amount of time?



Originally posted by MikeyBroski:
Pretty under powered if you ask me. You wouldn't be a able to create a nice field of smoke as you would with the four you could have. Maybe set a max amount that can be out at once, like 3.
AG 27 Nov, 2014 @ 9:59am 
The thing is, that Valve didn't want to add grenades to the game. They thoug't the players would spam them and ♥♥♥♥. So yea, i dunno if the smoke grenade is a good idea ? :bandit:
Yikes 27 Nov, 2014 @ 10:02am 
Originally posted by |F-o-P| Cryfoxy:
The thing is, that Valve didn't want to add grenades to the game. They thoug't the players would spam them and ♥♥♥♥. So yea, i dunno if the smoke grenade is a good idea ? :bandit:

the mad milk and jarate are effectively grenade type weapons, and smoke grenades dont hurt.
MikeyBroski 27 Nov, 2014 @ 10:28am 
Originally posted by Smooth Moonman:
Originally posted by |F-o-P| Cryfoxy:
The thing is, that Valve didn't want to add grenades to the game. They thoug't the players would spam them and ♥♥♥♥. So yea, i dunno if the smoke grenade is a good idea ? :bandit:

the mad milk and jarate are effectively grenade type weapons, and smoke grenades dont hurt.

Exactly, my thought was a NON-lethal grenade, so it wouldn't be op. I see scouts all the time with cleavers and they piss me off, so it can be fair if balanced.
MikeyBroski 27 Nov, 2014 @ 10:28am 
Originally posted by Smooth Moonman:
Originally posted by |F-o-P| Cryfoxy:
The thing is, that Valve didn't want to add grenades to the game. They thoug't the players would spam them and ♥♥♥♥. So yea, i dunno if the smoke grenade is a good idea ? :bandit:

the mad milk and jarate are effectively grenade type weapons, and smoke grenades dont hurt.

Exactly, my thought was a NON-lethal grenade, so it wouldn't be op. I see scouts all the time with cleavers and they piss me off, so it can be fair if balanced.
Yikes 27 Nov, 2014 @ 11:11am 
Originally posted by MikeyBroski:
Originally posted by Smooth Moonman:

the mad milk and jarate are effectively grenade type weapons, and smoke grenades dont hurt.

Exactly, my thought was a NON-lethal grenade, so it wouldn't be op. I see scouts all the time with cleavers and they piss me off, so it can be fair if balanced.

but enormous smoke screens would be so ♥♥♥♥♥♥♥ awful to play against
imagine pushing and you're doing well until some ♥♥♥♥♥♥♥♥ scout runs in and tosses 3 smoke grenades, blinding you and allowing his team to rain hell through the smoke
having 3 out at once would be an absolute push stopper at no risk to the scout
D ubge 27 Nov, 2014 @ 11:21am 
Have the regen time be shared, with a maximum out being 3 at a time, each thrown taking one third of the bar, meaning you can throw one as soon as 1/3 of the bar is refilled. This allows you to spam 3 and wait the whole time, pick up ammo and refill a portion/all, or throw them out at different times. To balance the amazing power of blinding an area, it should replace the scouts shotgun, meaning that a pistol, a far lower damage weapon, will be the only ranged(other than melees with projectile options or the Guillotine), or perhaps using a soda/Milk for a full on tactical/melee combo approach.
Yikes 27 Nov, 2014 @ 11:23am 
Originally posted by Dubo_the_Strange:
Have the regen time be shared, with a maximum out being 3 at a time, each thrown taking one third of the bar, meaning you can throw one as soon as 1/3 of the bar is refilled. This allows you to spam 3 and wait the whole time, pick up ammo and refill a portion/all, or throw them out at different times. To balance the amazing power of blinding an area, it should replace the scouts shotgun, meaning that a pistol, a far lower damage weapon, will be the only ranged(other than melees with projectile options or the Guillotine), or perhaps using a soda/Milk for a full on tactical/melee combo approach.

again, i cant believe i have to say this over and over, but having 3 out at once would be a huge ♥♥♥♥♥♥♥ problem and not at all fun.
王振义 27 Nov, 2014 @ 4:33pm 
anti smookkkkkkk googles


plz



pyro airblest plz
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