Garry's Mod

Garry's Mod

Bleach SNPCs
 This topic has been pinned, so it's probably important
Cpt. Hazama  [developer] 26 Apr @ 8:18pm
Bug Reports
Please provide detailed reports on your bugs. Simply saying "this doesn't work" will not allow me to fix it. If you can, format your reports as such:

Bug Description:
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Steps To Reproduce:
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Additional Info/Console Errors:
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Showing 1-15 of 26 comments
nui 27 Apr @ 12:13am 
[VJ Base] lua/vj_base/funcs.lua:111: attempt to index local 'ent' (a nil value)
1. EmitSound - lua/vj_base/funcs.lua:111
2. OnStopBlocking - lua/entities/npc_vj_bsr_orihime/init.lua:120
3. SetBlocking - lua/entities/npc_vj_bsr_base/init.lua:3028
4. ResetAI - lua/entities/npc_vj_bsr_base/init.lua:3638
5. SetThrown - lua/entities/npc_vj_bsr_base/init.lua:3198
6. OnBleed - lua/entities/npc_vj_bsr_base/init.lua:3095
7. DoBleed - lua/entities/npc_vj_creature_base/init.lua:2995
8. unknown - lua/entities/npc_vj_creature_base/init.lua:3027
9. TakeDamageInfo - [C]:-1
10. OnThinkActive - lua/entities/npc_vj_bsr_base/init.lua:1192
11. unknown - lua/entities/npc_vj_creature_base/init.lua:1899
In the current version, it is impossible to lock the enemy well. Please increase the locking range.
Cpt. Hazama  [developer] 27 Apr @ 2:09am 
Fixed

Originally posted by bishi:
[VJ Base] lua/vj_base/funcs.lua:111: attempt to index local 'ent' (a nil value)
1. EmitSound - lua/vj_base/funcs.lua:111
2. OnStopBlocking - lua/entities/npc_vj_bsr_orihime/init.lua:120
3. SetBlocking - lua/entities/npc_vj_bsr_base/init.lua:3028
4. ResetAI - lua/entities/npc_vj_bsr_base/init.lua:3638
5. SetThrown - lua/entities/npc_vj_bsr_base/init.lua:3198
6. OnBleed - lua/entities/npc_vj_bsr_base/init.lua:3095
7. DoBleed - lua/entities/npc_vj_creature_base/init.lua:2995
8. unknown - lua/entities/npc_vj_creature_base/init.lua:3027
9. TakeDamageInfo - [C]:-1
10. OnThinkActive - lua/entities/npc_vj_bsr_base/init.lua:1192
11. unknown - lua/entities/npc_vj_creature_base/init.lua:1899

I know I need to rework the lockon a bit, will look into this soon

Originally posted by 铁血战士狮面:
In the current version, it is impossible to lock the enemy well. Please increase the locking range.
I don't know why the character will sprint forward when I press MMB. Is this problem a bug? I haven't come to a conclusion so far. I have reset the key layout of the game, but it still remains the same.
Cpt. Hazama  [developer] 27 Apr @ 9:06am 
Originally posted by 铁血战士狮面:
I don't know why the character will sprint forward when I press MMB. Is this problem a bug? I haven't come to a conclusion so far. I have reset the key layout of the game, but it still remains the same.
Conflicting mod most likely, try disabling add-ons
spawning in a majority of the npcs excluding calavera, mendos grande, rudbornn, and vasto lorde ichigo makes this error

[Bleach SNPCs] lua/entities/npc_vj_bsr_base/shared.lua:107: attempt to call method 'GetIgnited' (a nil value)
1. bind - lua/entities/npc_vj_bsr_base/shared.lua:107
2. unknown - lua/includes/modules/matproxy.lua:56 (x32)
Nova 27 Apr @ 11:44am 
Szayelaporro Granz (Resurrección) has some weird bugs when facing against other npcs while the player has Ignore Players enabled

when he does his stomp attack it'll most of the time just damage the player instead
and when he uses those tendrils to grab other npcs sometimes it'll damage the player instead of the npc
Bug that effects all npcs. When spawned in "Disable Thinking" and possessed, this error occurs and you cannot move until you unchecked "Disable Thinking"

[Bleach SNPCs] lua/entities/npc_vj_bsr_base/init.lua:4139: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/entities/npc_vj_bsr_base/init.lua:4139
3. StartMovement - lua/entities/npc_vj_bsr_base/init.lua:3442
4. Controller_Movement - lua/entities/npc_vj_bsr_base/init.lua:3375
5. unknown - lua/entities/obj_vj_controller/init.lua:431 (x3)
I can't find a Console or Script error for this one, but, when getting hit by any of the npc's to a knock down and flown from the air into the ground from it, there is a chance you might be stuck in a half flying state and unable to move, teleport, or attack at all until another NPC hits you into a combo. The combo must knock you down again and it usually can be from the air or not. It happens semi-often with all NPCS.
Cpt. Hazama  [developer] 28 Apr @ 8:55am 
Originally posted by SaucySomething:
Bug that effects all npcs. When spawned in "Disable Thinking" and possessed, this error occurs and you cannot move until you unchecked "Disable Thinking"

[Bleach SNPCs] lua/entities/npc_vj_bsr_base/init.lua:4139: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/entities/npc_vj_bsr_base/init.lua:4139
3. StartMovement - lua/entities/npc_vj_bsr_base/init.lua:3442
4. Controller_Movement - lua/entities/npc_vj_bsr_base/init.lua:3375
5. unknown - lua/entities/obj_vj_controller/init.lua:431 (x3)
Why are you trying to move while disabled lol



Originally posted by SaucySomething:
I can't find a Console or Script error for this one, but, when getting hit by any of the npc's to a knock down and flown from the air into the ground from it, there is a chance you might be stuck in a half flying state and unable to move, teleport, or attack at all until another NPC hits you into a combo. The combo must knock you down again and it usually can be from the air or not. It happens semi-often with all NPCS.
Please try to find what produces this 🙏 this bug has been around for a while but I can never reproduce it to fix it
Originally posted by Cpt. Hazama:
Originally posted by SaucySomething:
Bug that effects all npcs. When spawned in "Disable Thinking" and possessed, this error occurs and you cannot move until you unchecked "Disable Thinking"

[Bleach SNPCs] lua/entities/npc_vj_bsr_base/init.lua:4139: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/entities/npc_vj_bsr_base/init.lua:4139
3. StartMovement - lua/entities/npc_vj_bsr_base/init.lua:3442
4. Controller_Movement - lua/entities/npc_vj_bsr_base/init.lua:3375
5. unknown - lua/entities/obj_vj_controller/init.lua:431 (x3)
Why are you trying to move while disabled lol

Thought I could do something pretty cool for an NPC battle lol

Originally posted by SaucySomething:
I can't find a Console or Script error for this one, but, when getting hit by any of the npc's to a knock down and flown from the air into the ground from it, there is a chance you might be stuck in a half flying state and unable to move, teleport, or attack at all until another NPC hits you into a combo. The combo must knock you down again and it usually can be from the air or not. It happens semi-often with all NPCS.
Please try to find what produces this 🙏 this bug has been around for a while but I can never reproduce it to fix it


Okay, I think I just found a way to semi-reproduce the bottom bug. Spawn as Kokuto (or any, I think?) and spawn Ichigo in Bankai version. Jump in the air, and stay in the air and let him hit you with the Red ranged slash move. I'm pretty sure it must be that attack, as the others didn't do it for me. It doesn't happen all the time but for me that usually triggers it. However, other attacks can still do it if you are still in that state and didn't leave the ground. I usually had to delete Ichigo and see if it triggered or not as unfortunately, it is still random but this has triggered it more.

You'll know if you did it if the knock down animation is slightly longer and then it quickly goes back to the falling state. By the way, I remained locked on the whole time, if that matters.
Cpt. Hazama  [developer] 28 Apr @ 10:19am 
Originally posted by SaucySomething:
Originally posted by Cpt. Hazama:
Why are you trying to move while disabled lol

Thought I could do something pretty cool for an NPC battle lol


Please try to find what produces this 🙏 this bug has been around for a while but I can never reproduce it to fix it


Okay, I think I just found a way to semi-reproduce the bottom bug. Spawn as Kokuto (or any, I think?) and spawn Ichigo in Bankai version. Jump in the air, and stay in the air and let him hit you with the Red ranged slash move. I'm pretty sure it must be that attack, as the others didn't do it for me. It doesn't happen all the time but for me that usually triggers it. However, other attacks can still do it if you are still in that state and didn't leave the ground. I usually had to delete Ichigo and see if it triggered or not as unfortunately, it is still random but this has triggered it more.

You'll know if you did it if the knock down animation is slightly longer and then it quickly goes back to the falling state. By the way, I remained locked on the whole time, if that matters.
Thank you, I'll look into this very soon!
Originally posted by Cpt. Hazama:
Originally posted by SaucySomething:


Okay, I think I just found a way to semi-reproduce the bottom bug. Spawn as Kokuto (or any, I think?) and spawn Ichigo in Bankai version. Jump in the air, and stay in the air and let him hit you with the Red ranged slash move. I'm pretty sure it must be that attack, as the others didn't do it for me. It doesn't happen all the time but for me that usually triggers it. However, other attacks can still do it if you are still in that state and didn't leave the ground. I usually had to delete Ichigo and see if it triggered or not as unfortunately, it is still random but this has triggered it more.

You'll know if you did it if the knock down animation is slightly longer and then it quickly goes back to the falling state. By the way, I remained locked on the whole time, if that matters.
Thank you, I'll look into this very soon!


Update: I just found out this can happen to NPC's while not being possessed as well.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472302329

It was also a bit deeper into the flying animation, instead turning the torque turning one that happens mid flight.
Cpt. Hazama  [developer] 28 Apr @ 11:58am 
Originally posted by SaucySomething:
Originally posted by Cpt. Hazama:
Thank you, I'll look into this very soon!


Update: I just found out this can happen to NPC's while not being possessed as well.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472302329

It was also a bit deeper into the flying animation, instead turning the torque turning one that happens mid flight.
Good find, I've narrowed down what's happening, now its a matter of figuring out why

edit: Fixed not only that but another underlying bug, will be updated soon
Last edited by Cpt. Hazama; 28 Apr @ 12:12pm
Just found another bug while fighting Halibel as Aizen Phase One. Not sure what caused it as nothing seemed out of the ordinary before or after

[Bleach SNPCs] lua/entities/npc_vj_bsr_halibel/init.lua:217: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. OnEvent - lua/entities/npc_vj_bsr_halibel/init.lua:217
3. funcCustom - lua/entities/npc_vj_bsr_base/init.lua:1855
4. unknown - lua/vj_base/ai/core.lua:1462
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