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1. EmitSound - lua/vj_base/funcs.lua:111
2. OnStopBlocking - lua/entities/npc_vj_bsr_orihime/init.lua:120
3. SetBlocking - lua/entities/npc_vj_bsr_base/init.lua:3028
4. ResetAI - lua/entities/npc_vj_bsr_base/init.lua:3638
5. SetThrown - lua/entities/npc_vj_bsr_base/init.lua:3198
6. OnBleed - lua/entities/npc_vj_bsr_base/init.lua:3095
7. DoBleed - lua/entities/npc_vj_creature_base/init.lua:2995
8. unknown - lua/entities/npc_vj_creature_base/init.lua:3027
9. TakeDamageInfo - [C]:-1
10. OnThinkActive - lua/entities/npc_vj_bsr_base/init.lua:1192
11. unknown - lua/entities/npc_vj_creature_base/init.lua:1899
I know I need to rework the lockon a bit, will look into this soon
[Bleach SNPCs] lua/entities/npc_vj_bsr_base/shared.lua:107: attempt to call method 'GetIgnited' (a nil value)
1. bind - lua/entities/npc_vj_bsr_base/shared.lua:107
2. unknown - lua/includes/modules/matproxy.lua:56 (x32)
when he does his stomp attack it'll most of the time just damage the player instead
and when he uses those tendrils to grab other npcs sometimes it'll damage the player instead of the npc
[Bleach SNPCs] lua/entities/npc_vj_bsr_base/init.lua:4139: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/entities/npc_vj_bsr_base/init.lua:4139
3. StartMovement - lua/entities/npc_vj_bsr_base/init.lua:3442
4. Controller_Movement - lua/entities/npc_vj_bsr_base/init.lua:3375
5. unknown - lua/entities/obj_vj_controller/init.lua:431 (x3)
Please try to find what produces this 🙏 this bug has been around for a while but I can never reproduce it to fix it
Okay, I think I just found a way to semi-reproduce the bottom bug. Spawn as Kokuto (or any, I think?) and spawn Ichigo in Bankai version. Jump in the air, and stay in the air and let him hit you with the Red ranged slash move. I'm pretty sure it must be that attack, as the others didn't do it for me. It doesn't happen all the time but for me that usually triggers it. However, other attacks can still do it if you are still in that state and didn't leave the ground. I usually had to delete Ichigo and see if it triggered or not as unfortunately, it is still random but this has triggered it more.
You'll know if you did it if the knock down animation is slightly longer and then it quickly goes back to the falling state. By the way, I remained locked on the whole time, if that matters.
Update: I just found out this can happen to NPC's while not being possessed as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472302329
It was also a bit deeper into the flying animation, instead turning the torque turning one that happens mid flight.
edit: Fixed not only that but another underlying bug, will be updated soon
[Bleach SNPCs] lua/entities/npc_vj_bsr_halibel/init.lua:217: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. OnEvent - lua/entities/npc_vj_bsr_halibel/init.lua:217
3. funcCustom - lua/entities/npc_vj_bsr_base/init.lua:1855
4. unknown - lua/vj_base/ai/core.lua:1462