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Rapporter et oversættelsesproblem
For example, I shoot a combine soldier with the scatter and it does a good 90+ damage, like how it behaves in the real TF2. If I shoot a nextbot on the other hand, it does a maximum of 10+ damage.
Melee weapons work fine against the bots though, so don't worry about that.
EDIT: Nevermind about this, the damage actually seems to be working fine now. It just looks like I'm doing low damage because the Hit Numbers addon displays a low number.
only the screen shows up but the materials on it is gone.
These are known bugs.
when your in blu team. you cannot capture the control point inorder to make the train proceed to the next place.
This is an unfinished feature.
Explain what you've done as the only bug im noticing is health is not displaying correctly.
1. I'll look into it.
2. Spy is unfinished.
I wouldn't bother fixing it since I know there is no "v:IsNextbot()" in the code functions, but I'll let you know if I can find an alternative way of detecting a nextbot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=532543313
--------General--------
-Change Team button doesn't work
-Running out of ammo doesn't display the out of ammo image over the gun's bucket icon.
-Health kit's don't tell you how much health you just got.
-You spawn at random spawns including the enemies spawn on TF2 maps.
--------Multiple Classes--------
-All Shotguns do not make bullet holes.
-All Pistols do not make bullet holes.
--------Scout--------
-Scattergun doesn't make bullet holes
-Boston Basher doesn't make you bleed.
-Combine covered in Mad Milk make them do the "on fire" animation.
-Mad Milk doesn't need to recharge.
-Mad Milk makes eneimes pink.
-Sun-on-a-stick doesn't have a kill icon.
-Soda Popper acts like the Force-aa-Nature.
--------Soldier--------
-Equalizer uses the Escape Plan model.
-Black Box doesn't heal 20 on direct hit.
-Hitting an enemy with the Rocket Jumper Rockets will make blood appear on the ground.
--------Pyro--------
-Flare Gun Flares make bullet holes.
--------Heavy--------
-All Minigun do not make bullet hole.
-Heavy's fists don't have animations.
--------Engineer--------
-All building spawn at zero health.
-Buildings don't despawn after changing class.
-Can only build one building a life.
-Gunslinger makes one of the handa in the pistols view model invisible
-Gunslinger has no view model.
--------Medic--------
-Healing someone makes them pink.
-When you stop healing someone the Medigun still uses the healing animation.
-Healing someone then leaving can make the uber stack until you heal them again you'll get a lot of uber.
-The Blutsauger uses the old kill icon.
-All Syringes go pink before disappearing.
-Crusader's Crossbow shoots arrows.
-Sometimes when you heal someone with the Kritzkrieg it flies to the top of the screen and back down.
-If you die or change class with full uber the sound of having full uber will still play.
--------Sniper--------
-All Sniper Rifles do make bullet holes.
-All Sniper Rifles charged meter do not go up.
-Both SMG's uses the Thompson bucket icon.
-Both SMG's do notmake bullet holes.
-Cleaner's Carbine doesn't have a kill icon.
-Jarate doesn't need to recharge.
-Huntsman arrows go pink before disappearing.
--------Spy--------
-Stock Revolver uses the old reload animation.
-All Revolvers do not make bullet holes.
-Drops a Toolbox when he dies for all stock weapons.
-The Ambassador always uses the head shot kill icon for every crit kill.
-Knife doesn't use the animation when he gets behind someone and is ready for a backstab.