Garry's Mod

Garry's Mod

Military SNPCs Extended Force
balancing vs. combine
right away I want to say that this discussion is unofficial, I don't even know if anyone but the mod creator will even see this, the purpose of this discussion is to make this mod somewhat fair against the combine as it is almost perfect for making 7 hour war scenarios.

My one major problem is that the helicopters cannot be damaged by anything but explosives, meaning the combine have no way to take them down, I think it should be made so that explosives are the fastest way to take them down but the turrets from striders and gunships can take them down with a lot of attacks, allowing for dogfights.

if this discussion is approved please post what you think would make for a more even fight against the combine, and note I use several mods to make the combine stronger and give them new units, but just in general the combine should at least be able to have a 50/50 chance of winning an even fight since the stomped humanity in the 7 hour war
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