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However, it does not have false positive issues as it uses a custom parameter on the biome's objects, as seen here.
This parameter can be fudged sure, but nowhere else in the game does this parameter appear. Its unique to every biome and can only be made via biome gen. These are not in the object's config files at all, only parameters when shown.
And when said objects are picked up as an item, it reverts to the config, so placing objects doesn't cause false positives either.
What I am currently refining in my method is how to accurately detect biomes after someone has used a terraformer / microformer. How does this method hold up when a terraformer is involved?
Ah, good point. Haven't tried terraformers, I know they do spawn plants, but not so sure if it changes objects. I just realized that.
EDIT: Oh yeah, I also just realized that critters / monsters may be useful for biomes with no tiles at all. Maybe both can be used.