Team Fortress 2

Team Fortress 2

Texan Trickshot
One thing that'd probably need to change
that holster holds other cosmetics (Teddy Roosebelt) and would cause clipping, so I'd wager that it would need a different holster spot, probably one that spawns and despawns within the taunt
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Showing 1-6 of 6 comments
Simon 6 May @ 8:41am 
Good point
Hypo  [developer] 8 May @ 6:21pm 
It's only in the holster for like 10 frames max
PKBegley 11 May @ 2:12pm 
Couldn't it just clip through the cosmetic though? I don't see why one being there would be an issue.
Something I would change is the length. All other taunt kills are pretty short so I feel like this one would be hard if you wanna kill someone round the corner like seen in the video.
ottoman armoured train (Banned) 10 Jul @ 8:37am 
Originally posted by Hypo:
It's only in the holster for like 10 frames max
tf2 community content creators: "it's only abit of imperfection that we can make better, so instead of fixing it, we'll just leave it like this, why?, we don't care lol just give us money"
Bro clipping in this game is everywhere. Plus, the pistol reload animation already have him grabbing ammo from the pocket. Jumping Jack also has the animation with Engi storing the jackhammer to the same pocket.

Not a big deal, to be honest. Sometimes you have to work around with his default model, but can't really do much with how it will look like with other items. In the same logic, using this taunt with the Short Circuit wouldn't make sense as he doesn't even have fingers.
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Showing 1-6 of 6 comments
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