Slay the Spire

Slay the Spire

(CN EN)LibraryOfRuinaCharacter(Roland、Argalia)
Bug reports
Here you can report all bugs. If preferable, mention any possible mods it may conflict with and also give the log to make finding the reason for those bugs easier.
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Ok so somehow, for some reason, this mod crashes the game now. Just alone. I have checked with only the necessary mods and it still crashed. The part of the log says:


17:57:56.025 ERROR core.CardCrawlGame> Exception caught
com.google.gson.JsonSyntaxException: duplicate key: roland:Perpetual_motion
at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:190) ~[desktop-1.0.jar:?]
at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145) ~[desktop-1.0.jar:?]
at com.google.gson.Gson.fromJson(Gson.java:814) ~[desktop-1.0.jar:?]
at com.google.gson.Gson.fromJson(Gson.java:779) ~[desktop-1.0.jar:?]
at com.google.gson.Gson.fromJson(Gson.java:728) ~[desktop-1.0.jar:?]
at basemod.BaseMod.loadJsonStrings(BaseMod.java:812) ~[?:?]
at basemod.BaseMod.loadCustomStrings(BaseMod.java:829) ~[?:?]
at demoMod.RolandMod.receiveEditStrings(RolandMod.java:320) ~[Roland.jar:?]
at basemod.BaseMod.publishEditStrings(BaseMod.java:2588) ~[?:?]
at basemod.patches.com.megacrit.cardcrawl.localization.LocalizedStrings.EditStrings.Postfix(EditStrings.java:9) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:228) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:260) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
17:57:56.028 INFO core.CardCrawlGame> PAUSE()
17:57:56.030 INFO core.CardCrawlGame> Game shutting down...
17:57:56.030 INFO core.CardCrawlGame> Flushing saves to disk...
17:57:56.031 INFO core.CardCrawlGame> Shutting down publisher integrations...
17:57:56.034 INFO core.CardCrawlGame> Flushing logs to disk. Clean shutdown successful.


It seemed to only happen now, so it must have been something that was changed last update that broke the mod.
CupOfChino  [developer] 10 Jul @ 11:37am 
Thanks for the feedback. The issue has been fixed. At that time, I was called to play the game, and I forgot to test it in another language:steammocking:
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