Call of Duty: Black Ops III

Call of Duty: Black Ops III

Theatre of Blood (RuneScape)
 This topic has been pinned, so it's probably important
Curry Master  [developer] 11 May @ 12:41pm
✅ PATCH NOTES
All update patch notes will be posted here.

LATEST PATCH
v1.0.14 - May 19, 4:57pm EST
- Added a weapon rack next to spawn for players that would like to use different starter weapons without having to restart the map
- Temporarily disabled ability to upgrade the Sanguinesti Staff, as it is still lagging/crashing the game when spamming shots
- Added a note to the start lobby debris to indicate that purchasing it will disable power
- Slightly nerfed base AA12 & moderately nerfed upgraded AA12
- Adjusted player respawn points post-boss deaths
- Adjusted Dwarf Machine sound levels






v1.0.13 - May 17, 2:37pm EST
- Mule Kick perk issue with end raid reward chest should now be resolved
- End raid reward chest will now be a bit more lucrative
- Temporarily removed Nylonade tactical due to an invincibility glitch
- Patched a god spot on top of Darkmeyer rope wall

v1.0.12 - May 16, 9:12pm EST
- Potentially fixed an issue where players disconnecting from your party would result in not being able to enter bossfights (please submit a bug report if you still run into this)
- Patched an oversight that allowed players to enter the raid with the Dwarf Machine, which allowed for a nearly instant free kill of the first boss. The powerup itself is still planned to be re-added in a later patch once it is properly balanced against bosses (currently it does not drop at all whilst inside the raid)
- Re-added Ancient Staff weapon after testing it to ensure it no longer interferes with Instakill powerup behavior
- Nerfed Golden Spoon starting knife damage 1000 -> 500, as it was not intended to be so powerful up to round 20+
- Once players bought certain debris, zombies would act like the debris were still there and jump over nothing. This has been fixed

v1.0.11 - May 15, 2:46pm EST
- Thundergun should now properly kill the Vampire zombie variant

v1.0.10 - May 15, 3:02am EST
- Instakill should now always work as expected
- Ancient Staff temporarily removed as it was the primary cause of Instakill delayed kills & not functioning properly, will be re-added in a future patch
- Blast-o-matic and its upgraded version should now damage Nylocas spiders
- Balloons should now be able to be shot by the starter bow and any other weapon
- Further adjustments to Darkmeyer clips to prevent players from reaching unintended spots
- Fixed Deadshot Daiquiri perk machine displaying the wrong name

v1.0.9 - May 14, 1:09pm EST
- Fixed new debris behind manor not functioning properly
- Patched 2 spots in Darkmeyer that allowed players to get behind certain buildings (which also led to a spot that you could walk out of the map)

v1.0.8 - May 14, 3:31am EST
- Depending on a potential future fix, we have either permanently or temporarily removed Fighter’s Fizz perk as it is known to have a chance to cause a game-breaking issue when paired with Quick Revive (when players were auto-revived, the game would end shortly after, even though they were still alive). Note that we may add new replacement perks in the future
- Lowered zombie health scaling past round 10
- Fixed an issue with player’s controls/actions becoming frozen if they had all available perks already when looting small raid reward chests
- Moved the map version number display to the loading screen image
- Wonderwaffe will now damage Nylocas Spiders
- Replaced new version of Mule Kick perk with the original to prevent potential known issues with the new version
- Increased base Ballista ammo clip size from 100 -> 125
- Nerfed Dark Bow from 1000 -> 700 damage
- Nerfed base BAR from 430 -> 400 damage
- Nerfed upgraded BAR from 600 -> 500 damage
- Added arrow hint for power
- Added arrow hints inside the Church to indicate that you can mantle up on either side
- Patched up a hole on the hillside of Darkmeyer wall
- Added debris behind manor as it was an unintended free way into town

v1.0.7 - May 13, 6:14pm EST
- On map start, there will now be a message showing the current map version on the bottom left. This will be changed to be on the loading screen instead in the next update
- Re-added all Wonder Weapon Elemental staffs back into weapon rotation
- Fixed an issue where regular Dragon Knives picked up in Nylocas boss room and the upgraded version in reward room causing tacticals to not register properly
- Fixed teleport save triggers for if players fall off the map (if you encounter falling off the map, please submit a bug report with the exact location(s))

v1.0.6 - May 13, 2:14am EST
- Instakill should be improved and behave more as expected, removed Runescape-styled hitmarkers as a result, if there are still issues please submit a report
- Removed Muscle Milk perk as it was generally useless and caused issues with melee weapons. We might replace it with another perk in the future
- Ray Gun will now damage Nylocas spiders
- Adjusted some clipping issues & patched some spots which resulted in zombies not being able to reach the player
- Manor house backdoor now opens inwards to avoid zombies getting stuck on it

v1.0.5 - May 12, 9:31pm EST
- Fixed Xarpus boss causing ‘connection interrupted’ on death
- Moved Electric Cherry perk into a previously redundant house which had nothing inside

v1.0.4 - May 12, 2:20pm EST
- Lowered extortionate debris prices across the entire map (sorry :D)
- Removed redundant debris to main manor/mansion house
- Opening doors of any building will now open any other connected doors (e.g. opening front door will also open the back & vice-versa)
- Adjusted Widow’s Wine location to prevent purchase through wall

v1.0.3 - May 11, 11:08pm EST
- Temporarily removed Lil Batzik weapon for balancing

v1.0.2 - May 11, 10:10pm EST
- Fixed zombie spawns being disabled after teleport out of the raid
- Buffed Dwarf Machine, temporarily removed it from dropping whilst inside the raid
- Fixed some missing clips in Slepe
- Added multiple extra zombie traversals

v1.0.1 - May 11, 7:11pm EST
- Fixed spider round sounds

v1.0 - May 11, 3:36pm EST
- Initial Release!
Last edited by Curry Master; 19 May @ 2:00pm