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Fordítási probléma jelentése
VK-12 shotgun's pump sound is a bit desynced.
Dropped mags on certain weapons show an error model for a split second. Can fix this with "SWEP.ShouldDropMag = false" and "SWEP.ShouldDropMagEmpty = false" assuming you don't plan to have actual dropped mags.
Weapon customize positions are bad. There is a way to set this in ARC9's Lua.
Probably should disable attachment slots (remove them in Lua) seeing as the weapons dont have any attachments.
Otherwise great stuff.
// // Overall observations
-- 1. It is recommended to set this line to true, just to avoid the tooltip showing Peek and you not supposed to peek
SWEP.CantPeek = true
-- 2. You can tweak the position and angle of the weapon in customize by changing the value of these lines
SWEP.CustomizeAng = Angle(0, 0, 0)
SWEP.CustomizePos = Vector(0, 0, 0)
SWEP.CustomizeRotateAnchor = Vector(0, 0, 0)
-- 3. The weapons has empty attachment slots that doesn't have anything on it, also the camo slots dont work, so there shouldn't be a reason to be there.
-- 4. Set this line to false, since its trying to create a model that doesn't exists
SWEP.ShouldDropMagEmpty = false
-- 5. Set crosshairs to true, unless you disabled them for gameplay popurses
SWEP.Crosshair = true
-- 6. Some weapons bash attacks aren't timed well with bash animations
// // Specific weapons
// 1 - "Andra MOD-3 Multi-Rocket Launcher"
-- 1. The weapon is not firing in bursts
-- 2. The timing of the sounds with the animation its wrong
-- 3. The 3 projectiles ends up collinding each other making them to explode accidentally
// 2 - "Armachan 10mm High Velocity Penetrator"
-- 1. The projectile has no texture
-- 2. The projectile is visible for a few frames above the weapon when firing
-- 3. The projectile doesn't stick in the ragdoll
// 3 - "Armachan Type 7 Particle Weapon"
-- 1. No reason for the burst and automatic firemodes to be there.
// 4 - "AT-14 Dual"
-- 1. One of the pistols are firing more than 18 bullets
-- 2. Only one pistol is ejecting the bullet case
-- 3. Its aim is more closer to the right hand, can either remove ability to aim in dual pistols or making a sight animation
// 5 - "Baksha ASP Rifle"
-- 1. Not firing in bursts
-- 2. The sound doesn't connect well with the firing
-- 3. The sights have low zoom // I'm not sure if this is intended
// 6 - "G2A2"
-- 1. The end of the firing animation goes roughly forwards
// 7 - "RPL"
-- 1. Can see missing parts of the C_Hands while aiming and reloading
-- 2. The continous firing sound doesn't goes well with single shots // Theres no much things to do in this case
// 8 - "TG-2A Minigun"
-- 1. Can hear the looping sound of the continous firing // Like before, not much can be done
-- 2. What kind of minigun needs a firemode to fire a single bullet!?
// 9 - "VES Advanced Rifle"
-- 1. The end of the firing its a bit rough but better compared to other weapons
// 10 - "Vollmer VK-12 Combat Shotgun"
-- 1. The hand and the pump aren't that well connected
-- 2. The timing of pump sound isn't in sync with the shell ejected
-- 3. Can be heard the duplicated sounds of the pump
-- 4. The firemode is on automatic
// 11 - "Watson SAS-12 Automatic Shotgun"
-- 1. By automatic it should fire without having to pump right?
-- 2. The shell isn't timed well with the pump animation
// 1 - "Andra MOD-3 Multi-Rocket Launcher"
-- 1. The weapon is not firing in bursts
-- 2. The timing of the sounds with the animation its wrong
// 2 - "Armachan 10mm High Velocity Penetrator"
-- 3. The projectile doesn't stick in the ragdoll
// 4 - "AT-14 Dual"
-- 2. Only one pistol is ejecting the bullet case
// 5 - "Baksha ASP Rifle"
-- 1. Not firing in bursts
// 6 - "G2A2"
-- 1. The end of the firing animation goes roughly forwards
// 7 - "RPL"
-- 1. Can see missing parts of the C_Hands while aiming and reloading
// 10 - "Vollmer VK-12 Combat Shotgun"
-- 1. The hand and the pump aren't that well connected (this was intended to replicate the F.E.AR. anim)
-- 3. Can be heard the duplicated sounds of the pump
this is what is left to fix