Garry's Mod

Garry's Mod

Snowy-Park – Winter forest
 This topic has been pinned, so it's probably important
Olivier [CSCλᴅᴇᴠ]  [developer] 19 May @ 8:34pm
Bug report
Hi
We always want to create the most beautiful and functional levels. Even if we take time on the development and on the updates, it is impossible to find everything and this is why we need users. If you think that you found any problem like visual, physic or various issue, please report them bellow.

Please take a look first to the already reported items before posting, as you might not speak about new issue.

⚠ No need to report issue about missing content of Day of Defeat Source. Indeed this level require this game by using few assets like textures and models.
Last edited by Olivier [CSCλᴅᴇᴠ]; 19 May @ 9:08pm
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Showing 1-4 of 4 comments
pavane 20 May @ 11:19am 
some white foliage in the pathway and trucks areas flickers at certain distances
Olivier [CSCλᴅᴇᴠ]  [developer] 20 May @ 9:42pm 
Indeed, that's still an issue we are investigating, we don't know why it behaves like that on Garry's Mod. For the same assets, no issue on Day of Defeat Source, so Garry's Mod must have some tiny engine differences for rendering detail-props, that cause this issue, even on a fresh clean Garry's Mod.
It drives me insane by the way.
pavane 21 May @ 11:06pm 
Originally posted by Olivier CSCλᴅᴇᴠ:
Indeed, that's still an issue we are investigating, we don't know why it behaves like that on Garry's Mod. For the same assets, no issue on Day of Defeat Source, so Garry's Mod must have some tiny engine differences for rendering detail-props, that cause this issue, even on a fresh clean Garry's Mod.
It drives me insane by the way.

take your time, nice port btw!
Olivier [CSCλᴅᴇᴠ]  [developer] 22 May @ 9:11am 
We actually created Snowy-Park for Day of Defeat some year ago actually, we only did some modifications for Garry's Mod to remove useless entities and give more freedom for this game.
Thank you very much still!
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