Total War: WARHAMMER III

Total War: WARHAMMER III

Loreful, dynamically scaling buffs for all AI factions
Cerb  [developer] 19 May @ 8:07pm
Faction Buffs (Wild)
key:
leadership (5% per +)
melee defence (5% per +)
melee attack (5% per +)
armor (5% per +)
weapon strength (5% per +)
charge bonus (5% per +)
speed (5% per +)
mass (5% per +)
missile block (3% per +)
ammo (10% per +)
missile damage (5% per +)
explosive missile damage (5% per +)
range (5% per +)
reload (3% per +)
missile resist (3% per +)
physical resist (3% per +)
ward save (3% per +)
magic resist (5% per +)
health (3% ward save per +) (health doesnt work)
leadership aura effect (3 per +)
replenishment (2% per +)
upkeep (-4% per %)
spell cooldown (3% per +)
miscast chance (10% of base per +)

-- vampire counts:
skeleton/zombie infantry: leadership+, physical resist+, replen++
grave guard: armor+, leadership+, weapon strength+, melee attack+
crypt horrors/ghouls: weapon strength+, speed++
black knights: armor+, leadership+, charge bonus+, missile resist+, melee attack+
blood knights: armor++, leadership+++, melee defence++, melee attack+
corpse carts/mortis engines/black coach: missile resist++, speed+, melee defence+
single entities: weapon strength++, health+, physical resist+
beasts: speed+, melee attack+, weapon strength+, leadership++
vampire lords: melee attack++, melee defence++, weapon strenght++
necromancers: spell mastery++, cooldown++
faction trait: corruption to adjacent regions


-- ogres:
ogres: mass++, weapon strength++, speed+
gnoblars: replenishment++, upkeep++
ironguts: armor++, leadership++, weapon strength++, mass++
maneaters: melee attack+, melee defence++, armor+, mass++
leadbelchers: missile damage++, explosive damage++, range++
cavalry: armor+, mass++, weapon strength++
artillery: missile damage++, explosive damage++
single entities: melee attack+, health+++, armor++
beasts: speed+, melee attack++, weapon strength++, leadership+
lords/heroes including casters: mass++, weapon strength++, armor+

-- vamp pirates:
zombie melee: leadership+, replenishment+, upkeep+, physical resist+
zombie ranged: replenishment+, upkeep+, physical resist+, missile damage+
depth guard: armor++, leadership++, weapon strength++, melee attack+
monstrous units: armor+, mass++, missile resist+, weapon strength++
artillery: missile damage++, range++, explosion damage++
single entities: melee attack+, health++, physical resist+
beasts: speed+, melee attack+, weapon strength++, leadership+
gunnery wight: range++, missile damage++, physical resist++
vamps/mournghoul: melee attack++, melee defence++, weapon strenght++


-- tomb kings:
defensive infantry: leadership+, melee defence++, physical resist+
offensive infantry: leadership+, melee defence+, physical resist+, melee attack+
elite infantry: leadership++, weapon strength+, melee attack+, melee defence+, physical resist+
archers: reload speed+, missile damage+, range+, physical resist+
missile cavalry: speed+, physical resist+, range+, missile resist+, missile damage+
basic melee cavalry: speed+, charge bonus+, missile resist+, melee attack+
monstrous cavalry/ushabti: armor++, charge bonus+, leadership+, weapon strength+, missile damage++
chariots: charge bonus+, mass+, speed++
artillery: missile damage++, explosion damage+++
single entities: weapon strength+, leadership++, armor++, health+
beasts: speed+, weapon strength++, leadership+
spellcasters: spell mastery+, cooldown+
lords: melee attack++, melee defence++, weapon strenght+
faction trait: extra armies+


-- skaven:
skavenslaves: replenishment+++, upkeep++
clanrats: replenishment++, upkeep+, melee attack+
other infantry: leadership+, weapon strength++, melee attack++
non-skavenslave missile troops: reload speed+, missile damage+, range+, missile resist+
high tech missile troops: missile damage++, explosion damage++
chariots/doomwheels: melee attack+ mass++, speed++, armor+
artillery: missile damage++, explosion damage+++
single entities: melee attack++, mass+, health++
beasts: speed+, melee attack++, weapon strength++
spellcasters: spell mastery++, miscast chance-- (more miscast chance)
lords: melee attack++, weapon strenght++
faction trait: corruption to adjacent provinces


-- greenskins:
ork melee: melee attack+, weapon strength++
goblin melee: melee attack+, replenishment++, upkeep+
elite orks: leadership+, weapon strength+++, melee attack+, armor++
goblin archers: replenishment++, upkeep+, reload speed+
ork archers: missile damage+++
goblin melee cavalry: speed+, replenishment++, upkeep+
ork melee cavalry: mass+, melee attack+, weapon strength++
goblin ranged cavalry: speed+, replenishment++, upkeep+, reload speed+
goblin/snotling chariots: replenishment++, upkeep+, speed+
ork chariots: charge bonus++, melee attack+, mass+, armor+
artillery: missile damage++, explosion damage+
single entities: melee attack++, health+++
squigs/spiders: speed+, melee attack+, weapon strength++
spellcasters: cooldown++
lords: melee attack++, weapon strenght+++

-- dark elves:
defensive infantry: leadership+, weapon strength+, melee defence+, melee attack+
offensive infantry: leadership+, weapon strength++, melee attack++, charge bonus++
elite infantry: leadership++, weapon strength+++, melee attack++
crossbows: reload speed+, missile damage++, range+
shades: missile damage++, range+, missile reist+, melee attack+
missile cavalry: speed+, charge bonus+, range+, missile resist+, missile damage++
basic melee cavalry: speed+, charge bonus+, missile resist+, melee attack+
elite melee cavalry: armor++, charge bonus+, leadership+, melee defence+, melee attack+
chariots: charge bonus+, mass++, speed++
artillery: missile damage+, range++
single entities: melee attack+, leadership++, health+++
beasts: speed+, melee attack++, weapon strength++, leadership+
spellcasters: spell mastery++, cooldown++
lords: melee attack+, melee defence++, weapon strenght++



-- wood elves:
defensive infantry: leadership+, melee defence++, melee attack+
offensive infantry: leadership+, weapon strength++, melee attack++, charge bonus+, melee defence+
elite infantry: leadership++, weapon strength++, melee attack+, melee defence+
archers: missile damage++, range++, missile reist++
missile cavalry: speed+, charge bonus+, range+, missile resist+, missile damage++
basic melee cavalry: speed+, charge bonus+, missile resist+, melee attack+, melee defence+
elite melee cavalry: speed++, charge bonus++, leadership+, melee defence+, melee attack++
single entities: melee attack+, leadership++, health++, weapon strength+
tree spirits: speed+, mass+, weapon strength++, leadership+, melee attack++, missile resist+
spellcasters: spell mastery+, cooldown+
lords: melee defence++, weapon strenght++, melee attack++
faction trait: ambush chance++