Total War: WARHAMMER III

Total War: WARHAMMER III

Loreful, dynamically scaling buffs for all AI factions
Cerb  [developer] 19 May @ 8:07pm
Faction Buffs (Destruction)
key:
leadership (5% per +)
melee defence (5% per +)
melee attack (5% per +)
armor (5% per +)
weapon strength (5% per +)
charge bonus (5% per +)
speed (5% per +)
mass (5% per +)
missile block (3% per +)
ammo (10% per +)
missile damage (5% per +)
explosive missile damage (5% per +)
range (5% per +)
reload (3% per +)
missile resist (3% per +)
physical resist (3% per +)
ward save (3% per +)
magic resist (5% per +)
health (3% ward save per +) (health doesnt work)
leadership aura effect (3 per +)
replenishment (2% per +)
upkeep (-4% per %)
spell cooldown (3% per +)
miscast chance (10% of base per +)


-- chaos dwarves:
defensive dwarfs: armor+, leadership+, melee defence+, melee attack+, weapon strength+
offensive dwarfs: armor+, leadership+, weapon strength++, melee attack++, charge bonus++
elite dwarfs: armor++, leadership++, weapon strength++, melee attack+, melee defence+
slaves: upkeep++, replenishment++, melee attack+
hobgoblin melee inf: upkeep+, replenishment+, melee defence+, melee attack+
hobgoblin ranged inf: upkeep+, replenishment+, missile damage+, ammo+
gun missile troops: armor+, leadership++, missile damage++, range++
meleecavalry: speed++, charge bonus+, weapon strength+
missile cavalry: speed++, charge bonus+, range+
bull centaurs: armor+, charge bonus+, leadership+, missile resist+, melee defence+, melee attack++
artillery: missile damage++, range+, explosion damage+++, armor++, missile resistance++, missile block++
kdaii: armor+, speed+, melee attack++, weapon strength++, leadership+
spellcasters: spell mastery+, cooldown+
lords: armor++, melee attack+, weapon strenght+++


-- warriors of chaos:
marauder infantry: weapon strength+, melee attack+, replenishment+, upkeep+
elite infantry: armor++, leadership+, weapon strength++, melee attack+
missile marauders: missile damage++, replenishment+, upkeep+
missile cavalry: speed+, missile damage++
elite melee cavalry: armor++, leadership+, melee defence+, melee attack+, weapon strength++
chariots: armor+, charge bonus+, mass+
hell cannons: missile damage+++, explosion damage+++
single entities: melee attack+, weapon strength++, leadership+, health+
khorne daemons: physical resist+++, weapon strength+
nurgle daemons: physical resist+++, ward save++, speed--
tzeentch daemons: physical resist+++, missile strength+
slaanesh daemons: physical resist+++, speed++
beasts: speed+, melee attack++, weapon strength++, leadership+
spellcasters: armor++, spell mastery++
lords: armor++, melee attack++, weapon strenght++



-- daemons of chaos:
khorne daemons: physical resist+++, weapon strength+
nurgle daemons: physical resist+++, ward save++, speed--
tzeentch daemons: physical resist+++, missile strength+
slaanesh daemons: physical resist+++, speed++
lords: health++, leadership++, weapon strenght++ (and regular daemon bonuses)
casters: spell mastery+(and regular daemon bonuses)



-- norsca:
chaff infantry: weapon strength+, melee attack+, replenishment+, upkeep+
elite infantry: leadership++, weapon strength++, melee attack++
missile chaff: missile damage++, replenishment+, upkeep+
missile cavalry: speed+, missile damage++
chariots: armor+, charge bonus+, mass+
single entities: melee attack+, mass++, health+++, armor+
beasts: speed+, melee attack++, weapon strength++, mass+
spellcasters: spell mastery++, cooldown+, miscast chance--
lords: leadership aura+, melee attack+, melee defence+, weapon strenght++



-- nurgle:
chaff infantry: weapon strength+, melee attack+, replenishment+, upkeep+
monstrous mortal: ward save++, speed--, weapon strength++
elite mortal: armor+, leadership+, ward save+, weapon strength++, melee attack+
nurgle daemons: physical resist+++, ward save++, speed--
spellcasters: spell mastery++, cooldown++
lords: melee attack+, weapon strenght+ (and regular daemon bonuses)
mortal lords: armor+, leadership+, ward save+, speed-
faction trait: corruption to adjacent provinces


-- slaanesh:
chaff infantry: weapon strength+, melee attack+, replenishment+, upkeep+
slaanesh daemons: physical resist+++, speed++
elite infantry: armor++, melee attack+, melee defence+
basic melee cavalry: speed++, charge bonus+, melee attack+
elite melee cavalry: armor++, charge bonus+, leadership+, melee defence+, melee attack+
chaos chariots: armor++, charge bonus++, mass++, speed+
single entities: melee attack++, leadership++, health++
beasts: speed+, melee attack++, weapon strength++, leadership+
spellcasters: cooldown++
mortal lords: armor++, melee attack++, melee defence+++
lords: melee attack++ (and regular daemon bonuses)

-- tzeentch:
chaff infantry: weapon strength+, melee attack+, replenishment+, upkeep+
tzeentch daemons: physical resist+++, missile strength+
elite infantry: armor++, melee attack+, melee defence+, magic resistance++
missile cavalry: speed+, charge bonus+, range+, missile resist+, missile damage++
basic melee cavalry: weapon strength++, missile resist+, melee attack+
elite melee cavalry: armor++, charge bonus+, leadership+, magic resistance++
chariots: charge bonus+, mass++, armor++
single entities: melee attack+, leadership+, health++, spell mastery++
beasts: speed+, melee attack++, weapon strength++, magic resistance+
spellcasters: spell mastery+++, cooldown++
mortal lords: armor++, melee attack+, melee defence+, magic resistance++
lords: melee attack++ (and regular daemon bonuses)


-- khorne:
chaff infantry: leadership++, weapon strength++, melee attack+, replenishment+, upkeep+
elite infantry: armor+, leadership+++, weapon strength++, melee attack++
khorne daemons: physical resist+++, weapon strength+
marauder cavalry: speed+, charge bonus+, missile resist+, melee attack+
elite melee cavalry: armor+, melee attack+, leadership+++, weapon strength++
chariots - includes skull cannon: charge bonus+, mass++, speed++, melee attack+
single entities: melee attack+, weapon strength++, health++
beasts: speed++, melee attack+, weapon strength+, leadership+
lords: armor+, melee attack++, weapon strenght+++
dae lords: melee attack+, weapon strenght++ (other dae bonuses too)



-- beastmen:
ungors: replenishment++, upkeep++
gors: replenishment+, upkeep+, weapon strength+, melee attack+, charge bonus+
bestigors: leadership+, weapon strength++, melee attack++
centigors: weapon strength++, mass++, melee attack+
ungor archers: speed+, reload speed+, range+, replenishment+, upkeep+
minotaurs: armor+, mass++, melee attack+, weapon strength++
beasts: speed+, mass+, charge bonus+, melee attack+, weapon strength+
chariots: charge bonus+, mass+, speed+
single entities: melee attack+, speed+, health++, weapon strength+
spellcasters: spell mastery++, cooldown+, miscast--
lords: melee attack+, health++, weapon strenght++
faction trait: number of armies+, ambush chance++