Total War: WARHAMMER III

Total War: WARHAMMER III

Loreful, dynamically scaling buffs for all AI factions
Cerb  [developer] 19 May @ 8:08pm
Faction Buffs (Order)
key:
leadership (5% per +)
melee defence (5% per +)
melee attack (5% per +)
armor (5% per +)
weapon strength (5% per +)
charge bonus (5% per +)
speed (5% per +)
mass (5% per +)
missile block (3% per +)
ammo (10% per +)
missile damage (5% per +)
explosive missile damage (5% per +)
range (5% per +)
reload (3% per +)
missile resist (3% per +)
physical resist (3% per +)
ward save (3% per +)
magic resist (5% per +)
health (3% ward save per +) (health doesnt work)
leadership aura effect (3 per +)
replenishment (2% per +)
upkeep (-4% per %)
spell cooldown (3% per +)
miscast chance (10% of base per +)


-- high elves:
defensive infantry(spears): leadership++, melee defence++
white lions: leadership++, weapon strength++, charge bonus+, armor++
rangers: weapon strength+, melee attack+, melee defence+, leadership++
elite infantry: leadership++, weapon strength++, melee attack+, melee defence++, armor+
archers:, reload speed+, missile damage+, range++
stealth archers: missile damage++, range+, missile reist+, melee attack+, reload+
missile cavalry: speed++, charge bonus+, range++, missile resist++
basic melee cavalry: speed++, charge bonus++, missile resist+
elite melee cavalry: armor+, charge bonus+, leadership++, melee defence++
chariots: charge bonus+, mass++, speed++
artillery: missile damage+, range++
single entities: armor+, missile res+, health++, leadership+
beasts: speed+, melee attack++, weapon strength++, missile resist+
spellcasters: spell mastery++, cooldown++
lords: melee attack+, melee defence++, leadership aura++

-- empire:
defensive infantry: leadership++, melee defence+, replenishment+, upkeep+
offensive infantry: leadership+, weapon strength++, melee attack+, charge bonus+, replenishment+
elite infantry: armor++, leadership++, weapon strength+
archers: leadership+, reload speed+, missile damage+, range+
guns: missile damage++, range++
missile cavalry: speed+, charge bonus+, range+, missile resist+
knights: armor++, charge bonus++, missile resist+, melee attack+, leadership++
deigryphs: armor+, charge bonus+, leadership+, weapon strength++
war wagons: missile resist++, missile damage+, range+
single entities: armor++, missile block+, missile resist+
artillery: missile damage++, range+, explosion damage+
spellcasters: spell mastery+, cooldown+
lords: armor++, leadership aura++


-- dwarves:
defensive infantry: leadership+, armor++, melee defence++
offensive infantry: armor++, weapon strength+, melee attack+, charge bonus+, melee defence+
slayers: weapon strength++, melee attack++, charge bonus++
elite infantry: leadership+, armor++, weapon strength+, melee attack+, melee defence+
crossbows/guns: missile damage++, range++, armor++
artillery: missile damage++, range++, explosion damage+
gyrocopters: armor++, missile damage++
lords: armor++, melee defence++, weapon strenght++


-- kislev:
defensive infantry (spears/shields): leadership++, melee defence++, missile resist+, missile damage+, range+
offensive infantry (twohanded): leadership++, weapon strength++, melee attack+, charge bonus+
elite infantry: leadership++, weapon strength+, melee attack+, melee defence+
missile cavalry: leadership+, speed+, charge bonus+, range+, missile damage+
basic melee cavalry: leadership++, speed+, charge bonus+, missile resist+, melee attack+
elite melee cavalry: leadership++, armor++, charge bonus+, melee defence+, melee attack+
ice guard: leadership+, reload speed+, missile damage+, range+
chariots: leadership++, charge bonus+, mass+, speed+
artillery: reload speed++, explosion damage+, missile damage+
single entities: leadership+, melee attack+, weapon strength+, health++
beasts: speed+, melee attack++, weapon strength+, leadership+, missile resist+
spellcasters: spell mastery+, cooldown+
lords: melee attack+, melee defence+, weapon strenght+, leadership aura++


-- bretonnia:
defensive infantry: leadership+, replenishment+, upkeep++
offensive infantry: leadership+, replenishment+, upkeep+, melee attack+
elite infantry: armor+, leadership++, weapon strength++, melee attack++
archers: missile damage+, range+, replenishment+, upkeep+
missile cavalry: speed+, charge bonus++, range+, replenishment+, upkeep+
basic melee cavalry: speed+, charge bonus++, melee attack+, replenishment+, upkeep+
elite melee cavalry: armor++, charge bonus++, leadership++, melee attack+
artillery: missile damage+, range+, replenishment+, upkeep+
spellcasters: spell mastery+, cooldown+
lords: armor++, melee attack+, melee defence++, weapon strenght++



-- lizardmen:
skink melee: speed+, melee attack+, replenishment+, upkeep+
skink ranged: speed+, missile strength++, replenishment+, upkeep+
saurus/temple guard: leadership++, weapon strength++, melee attack++, mass+, armor+
cold ones: armor+, weapon strength++, melee attack++, leadership+
horned ones: armor++, weapon strength++, melee attack++, leadership+
single entities: melee attack+, leadership+, health++, armor++
beasts/monstrous: speed+, melee attack++, weapon strength++, leadership+
slann: spell mastery+++, cooldown+++
skink casters: spell mastery+, cooldown+
lords: melee attack++, weapon strenght++, health++, leadership++



-- cathay:
jade warriors: leadership+, armor+, melee defence+
peasant melee: replenishment+, upkeep+,
celestial infantry: leadership++, armor+, weapon strength++, melee defence+
jade ranged: reload speed+, missile damage++, range+, missile resist+, armor+
peasant/other ranged: replenishment+, upkeep+, reload speed+
celestial ranged: reload speed+, missile damage++, range+, armor+, missile res+
peasant melee cavalry: speed+, charge bonus+, replenishment+, upkeep+
other melee cavalry: armor+, charge bonus+, leadership+, melee defence+
artillery: missile damage+, range+, explosion damage+
single entities: armor++, health+++
spellcasters: spell mastery+, cooldown+
lords: melee attack+, melee defence++, weapon strenght+, leadership aura+