Project Zomboid

Project Zomboid

[B42] Box more!
 This topic has been pinned, so it's probably important
Bugs
Posting bugs here
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Showing 1-9 of 9 comments
Heyo!

Seems like lighters are doing an interesting calculation for what is used to pack:

https://imgur.com/a/QFwyuhk

Base.Lighter

I have other mods, so possible a conflict. So if you don't encounter same issue yourself, of course ignore this post.

BTW appreciate the mod! I've found having a general bug discussion is really useful so I took liberty of making one. Thanks again!
Last edited by SecretFear; 24 May @ 3:26pm
Issue #2

Packing recipes created by this mod are in the 'misc' category. It would be awesome if you added a category to each craftrecipe:

craftRecipe PackBoxOfSleepingPills { timedAction = PlaceAmmoInBox, Time = 15, Tags = InHandCraft;CanBeDoneInDark, category = Packing, inputs { item 240 [Base.PillsSleepingTablets] flags[Prop2], } outputs { item 1 Base.BoxOfSleepingPills, } }

https://imgur.com/a/CKxvVFb
Last edited by SecretFear; 24 May @ 3:32pm
freaka the north  [developer] 24 May @ 3:33pm 
Originally posted by SecretFear:
Heyo!

Seems like lighters are doing an interesting calculation for what is used to pack:

https://imgur.com/a/QFwyuhk

Base.Lighter

I have other mods, so possible a conflict. So if you don't encounter same issue yourself, of course ignore this post.

BTW appreciate the mod! I've found having a general bug discussion is really useful so I took liberty of making one. Thanks again!

In order to pack the lighters, I have to rely on the usage value. So, to pack 24 lighters i need to pack 120 uses. I dont know any better way to do it at this moment, but it works as I need it!
freaka the north  [developer] 24 May @ 3:33pm 
Originally posted by SecretFear:
Issue #2

Packing recipes created by this mod are in the 'misc' category. It would be awesome if you added a category to each craftrecipe:

craftRecipe PackBoxOfSleepingPills { timedAction = PlaceAmmoInBox, Time = 15, Tags = InHandCraft;CanBeDoneInDark, category = Packing, inputs { item 240 [Base.PillsSleepingTablets] flags[Prop2], } outputs { item 1 Base.BoxOfSleepingPills, } }

https://imgur.com/a/CKxvVFb

Will do.
Originally posted by freaka the north:
Originally posted by SecretFear:
Heyo!

Seems like lighters are doing an interesting calculation for what is used to pack:

https://imgur.com/a/QFwyuhk

Base.Lighter

I have other mods, so possible a conflict. So if you don't encounter same issue yourself, of course ignore this post.

BTW appreciate the mod! I've found having a general bug discussion is really useful so I took liberty of making one. Thanks again!

In order to pack the lighters, I have to rely on the usage value. So, to pack 24 lighters i need to pack 120 uses. I dont know any better way to do it at this moment, but it works as I need it!

Ahh thanks! I've made a similar local packing mod but never messed with the liquids so that makes sense!
freaka the north  [developer] 24 May @ 3:35pm 
Originally posted by SecretFear:
Originally posted by freaka the north:

In order to pack the lighters, I have to rely on the usage value. So, to pack 24 lighters i need to pack 120 uses. I dont know any better way to do it at this moment, but it works as I need it!

Ahh thanks! I've made a similar local packing mod but never messed with the liquids so that makes sense!
Its not even a liquid, its the usedelta value! Liquids are a whole different story, its messy to try and pack those but I'm trying!
Good luck! TIL. I only did the basic materials like bars and scraps when I made mine. Nothing with variable values in the item. And thanks! Yours is so much more comprehensive than anything else out on B42, respect!
The boxed weight of steel rods seems incorrect.
Based on the logic applied to other items, boxing reduces total weight by 1/3 — for instance, 6 iron pipes (2.5 each) = 15 unboxed, but the box weighs 10, which is 2/3 of the total.
Steel rods weigh 1.5 each, so 6 of them = 9 unboxed, meaning the boxed version should weigh 6 (9 × 2/3).
However, the current box still weighs 10, which seems inconsistent.
I haven’t noticed this issue with other boxed items so far.
Last edited by Amenophis; 25 May @ 5:43am
freaka the north  [developer] 25 May @ 6:39am 
Originally posted by Amenophis:
The boxed weight of steel rods seems incorrect.
Based on the logic applied to other items, boxing reduces total weight by 1/3 — for instance, 6 iron pipes (2.5 each) = 15 unboxed, but the box weighs 10, which is 2/3 of the total.
Steel rods weigh 1.5 each, so 6 of them = 9 unboxed, meaning the boxed version should weigh 6 (9 × 2/3).
However, the current box still weighs 10, which seems inconsistent.
I haven’t noticed this issue with other boxed items so far.

Many of the items are inconsistent, those issues will have to be worked out. Thanks for bringing this up!
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