Project Zomboid

Project Zomboid

[B42] Box more!
 This topic has been pinned, so it's probably important
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Hey! If you find the time or desire, I really liked having unique icons for my local mod that is somewhat similar. Feel free to re-use the images I link here or just ignore or use as inspiration. Took me a while to land on the look!

https://imgur.com/a/dW6EJvA

I used tileZed to unpack the vanilla icons (.pack files?) and then slapped them over a box image

But yeah this is really subjective so totally understand if you don't go this route or even take it and run a different direction!
Last edited by SecretFear; 24 May @ 3:54pm
freaka the north  [developer] 24 May @ 4:26pm 
Its complex right now, I'd need to rewrite some things to get some of the crafting recipes to work how they do in vanilla. Alot of space can be saved, so i'll consider working on that later. In the meantime I'm gonna relax.
freaka the north  [developer] 24 May @ 4:27pm 
Went on a different path on the comment above; but i'll consider using some different icons!
I'll admit that I didn't really play much with the mod (yet) and instead mostly just booted up a game and gave the recipe list a brief look, so my thoughts are very much a "first impression at a glance" sort of thing. With that in mind:

- every single form of boxing being its own recipe isn't ideal. I know the base game is guilty of this as well (like the various ammo-packing recipes, for example), but it would still be great if sufficently similar recipes could be grouped together, but from one of the comments above I think that's already planned?

- everything being named "box of [x]" makes things easy, but also a tad monotone. Definitely not the highest priority right now, but maybe consider giving some some of the recipes differing names, like "stack/bundle/bag/sack/etc of [x]". This could work reasonably well in combination with consolidated recipes; for example, using the "Box of Nettles" recipe as a base, creating a "Bundle of Plants" recipe where various wild plants and herbs - nettles, dandelions, parsley, cilantro, etc -can be packed together. This way you wouldn't have to re-name every recipe individually.

- one specific recipe that the game desperately needs, IMO, is a Plank-equivalent to the Log Stack. Ie, some sort of "Stack of Planks" where 6, 9, or 12 planks can be grouped together for a massive reduction in encumbrance, to make them easier to transport in larger quantities. Without it, the high encumbrance of Planks currently makes building large wooden walls or structures a massive pain.

- speaking of the Log Stack; maybe consider having some recipes make use of other items as a means of packaging/consolidating? In a similar way to how the Log Stack requires (Sheet) Rope, that can then be reclaimed once the stack is unpacked? Rubber bands or twine to make the "Bundle of Plants" I suggested earlier, but recipes that require plastic bags, sacks, garbage bags, and so on might be interesting.

- this is almost certainly outside the scope of the mod, but perhaps in addition to "packing identical items together" you could make recipes that consolidate a number of tools that are commonly used together, as well as a thematically appropriate container, into one item that fulfills all those functions?
For example; "Pencil case + pencil + pens of all colours (black, red, green, blue) + eraser = writing set", which could fulfill all the map-writing options the original items did, while having less encumbrance overall.
Or "Toolbox + Jack + Tire Pump + Lug Wrench + Wrench + Screwdriver = mechanic's toolset". Something along those lines.

- probably a lot more on-topic, packing vegetables/produce would probably be one of the most important recipes to add, given how important agriculture is for many players to supply themselves with food, so being able to store it efficiently would be a godsend.

Or; "Toolbox +
freaka the north  [developer] 26 May @ 7:15pm 
Originally posted by kelenas_sarkeen:
I'll admit that I didn't really play much with the mod (yet) and instead mostly just booted up a game and gave the recipe list a brief look, so my thoughts are very much a "first impression at a glance" sort of thing. With that in mind:

- every single form of boxing being its own recipe isn't ideal. I know the base game is guilty of this as well (like the various ammo-packing recipes, for example), but it would still be great if sufficently similar recipes could be grouped together, but from one of the comments above I think that's already planned?

- everything being named "box of [x]" makes things easy, but also a tad monotone. Definitely not the highest priority right now, but maybe consider giving some some of the recipes differing names, like "stack/bundle/bag/sack/etc of [x]". This could work reasonably well in combination with consolidated recipes; for example, using the "Box of Nettles" recipe as a base, creating a "Bundle of Plants" recipe where various wild plants and herbs - nettles, dandelions, parsley, cilantro, etc -can be packed together. This way you wouldn't have to re-name every recipe individually.

- one specific recipe that the game desperately needs, IMO, is a Plank-equivalent to the Log Stack. Ie, some sort of "Stack of Planks" where 6, 9, or 12 planks can be grouped together for a massive reduction in encumbrance, to make them easier to transport in larger quantities. Without it, the high encumbrance of Planks currently makes building large wooden walls or structures a massive pain.

- speaking of the Log Stack; maybe consider having some recipes make use of other items as a means of packaging/consolidating? In a similar way to how the Log Stack requires (Sheet) Rope, that can then be reclaimed once the stack is unpacked? Rubber bands or twine to make the "Bundle of Plants" I suggested earlier, but recipes that require plastic bags, sacks, garbage bags, and so on might be interesting.

- this is almost certainly outside the scope of the mod, but perhaps in addition to "packing identical items together" you could make recipes that consolidate a number of tools that are commonly used together, as well as a thematically appropriate container, into one item that fulfills all those functions?
For example; "Pencil case + pencil + pens of all colours (black, red, green, blue) + eraser = writing set", which could fulfill all the map-writing options the original items did, while having less encumbrance overall.
Or "Toolbox + Jack + Tire Pump + Lug Wrench + Wrench + Screwdriver = mechanic's toolset". Something along those lines.

- probably a lot more on-topic, packing vegetables/produce would probably be one of the most important recipes to add, given how important agriculture is for many players to supply themselves with food, so being able to store it efficiently would be a godsend.

Or; "Toolbox +

1. Yes.

2. Bundling multiple items together requires extra code i dont have, i can only save condition for some items. Javadocs arent showing me any parameters i can use to make a lua function that will do it right.

3. There are mods that do this already, but I did make an update today with a "crate of planks" rather than a bundle.

4. Thats totally possible, and i'd have to see where I can go with the bundle of plants thing, but for the time being they'll need to be separate. I'm looking to add everything first, consolidate later. If it serves its purpose and works, i'm happy.

5. Thats actually possible with the current code, I'd have to see how I can work that out.

6. There are sacks of produce that exist which require a burlap sack. I've considered produce heavily though, but i'd have to figure out perishables and all that jazz.
Originally posted by freaka the north:
2. Bundling multiple items together requires extra code i dont have, i can only save condition for some items. Javadocs arent showing me any parameters i can use to make a lua function that will do it right.
I think there might be some kind of misunderstanding, but I'm not really sure how to start on that, so I'll just set it aside.

4. Thats totally possible, and i'd have to see where I can go with the bundle of plants thing, but for the time being they'll need to be separate. I'm looking to add everything first, consolidate later. If it serves its purpose and works, i'm happy.
That's perfectly fair. Gotta build the Wall Frames before you can get started on the actual Walls, after all, nevermind Plastering and Painting. :D

5. Thats actually possible with the current code, I'd have to see how I can work that out.
That would definitely neat, and make inventory management easier. Both in terms of the encumbrance, but also in terms of managing all those tools, remembering to put them back into the right place, and so on.

6. There are sacks of produce that exist which require a burlap sack. I've considered produce heavily though, but i'd have to figure out perishables and all that jazz.
There are? Huh. I thought they'd gotten rid of the produce-sack with the switch from B41 to B42...
would it be possible to adjust the weights of some of the boxed items? some of them don't lower the encumbrance at all after boxing an item, and some actually increase it when boxing the items together >.< a few off the top of my head are stuff like iron pipes, steel sheets, etc. that all weigh way more than the items put in to them, some weighing 4x as much like iron pipes :(
freaka the north  [developer] 22 Jun @ 10:18am 
Originally posted by Lou Tenant:
would it be possible to adjust the weights of some of the boxed items? some of them don't lower the encumbrance at all after boxing an item, and some actually increase it when boxing the items together >.< a few off the top of my head are stuff like iron pipes, steel sheets, etc. that all weigh way more than the items put in to them, some weighing 4x as much like iron pipes :(
firstly, are you using any metal weight reduction mod? if you do there are already patches available for them
Lou Tenant 22 Jun @ 11:46am 
ahhh, duh, that would explain why they weigh more when boxed, i've been using metal/wood weight reduction mods for so many hours i honestly forget that i even use them LMAO, sorry about that and thanks for the heads up!
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