Together in Battle

Together in Battle

Actual Lizard Tactics Jam Map for Pride
Feedback
Thought it would be helpful to collect feedback into a thread!

My thoughts after playing through it:


  • Theming was on point! The battle is designed to be a relatively light-hearted adventure, and it shows in so many ways: the theater setting, the music, the over-the-top personalities, the amusing names and descriptions of the crossbows, etc. It all works together to create that vibe effectively.
  • Fun premise. I thought the idea of a bunch of baddies getting together to wreck a theater in protest of the play being put on was a great idea for a setting, and it was kind of fun to watch them try to tear up the theater until I could reach them.
  • Fun non-standard skill selection. The Axefighter's backthrow turned out to be pretty fun to use; once I slammed an enemy against the theater wall for them to drop into the stream, and then backstage I threw someone into the steel trap. I liked how the pyro character used flame breath instead of casting fireballs.
  • Good use of portrait scaling. The portrait scaling I think really added to the characterization!
  • Nice use of custom objects. I really liked the posters "attached to the walls" of the building, the Strider cutout, and the scratch marks on the road; these in particular I think really added to the scene and helped sell it.
  • Writing was effective. I think the writing did a good job of communicating who each character was and their own motivations and feelings. In my opinion, some personalities were more exaggerated and realizations happened more quickly than I generally look for in writing, but I think these choices were justified to tell the stories desired in the amount of space that was available.
  • Level design was neat, but cramped. Overall I liked the layout of the map, but I was definitely feeling cramped on the western edges of the map, especially in the back stage area. I think I wish there was a bit more room to maneuver.
  • Some terrain visually clashes. I think you did a great job setting the scene with the tools available, but there are places where the limitations of those tools can show. For example, the elevation changes in the road or terrain tiles of different types sometimes looking odd adjacent to each other. Working with a larger space, using fewer total terrain types, and/or testing what terrain types go well with others could create even better results.
  • Some bugs to cleanup. I've mentioned some of these on Discord, but for as ambitious as this is there are only a couple really bad ones that I encountered. Still, it would be great to see this at it's full glory when time permits!


Overall it was good, and I'm looking forward to what you do next!
Last edited by Tacitus; 28 May @ 2:59pm