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1. unknown - lua/effects/bm_shell_eject/init.lua:82
[Black Mesa: Definitive Edition Weapons] SetBoneMatrix: Bone is unwriteable
1. unknown - lua/weapons/weapon_lima_bm_base.lua:93
what happens is the satchel only has one hand, and it isnt holding the satchel, but holding the trigger button thing, leaving the satchel model floating and the main hand holding nothing
[nvm i fix it. I realized I use the realistic bullet overhaul. That's why is broken :/ ]
Crosshairs look bugged, pixelated and inaccurate to the original game, mainly the Shotgun, Magnum and the Hive Hand.
The placement of the weapons in the inventory is inaccurate and all over the place, like the SMG, it messes up with my muscle memory.
There's something wrong with the Rocket Launcher possibly the hitbox of the rocket, it explodes when the player shoots it and is close a wall, but the rocket itself is not touching any walls.
The explosion of Tripmines don't make other Tripmines explode even if they are near to each other
If you change to another weapon before you throw the Frag Grenade, the next time you change back to the Frag, it'll throw the grenade automatically and explode in your face.
When the snarks attack you, they can sometimes immobilize you and even block doors from opening.
When you shoot a ragdoll with the Hive Hand around 30 or less times, that ragdoll de-spawns.
When using the addon "RagMod Reworked", and having the snarks equipped, everytime you become a ragdoll you drop the snark nest, you can do that forever.
I could take screenshots and videos if you need them!
crossbow shoots a little to the right
1. gm_func - lua/weapons/weapon_lima_bm_base.lua:93
2. unknown - lua/includes/modules/hook.lua:324
A F###ING RANDON BUG
Actually you just didn't read description.