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https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExaWhtbXk3Mm5ncmtpbGlzcGQyYjBsc3Izdzg3NDV6cHQzOXVpcGIzcyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ZiPc6MBhCwPxp1NKx5/giphy.gif
You can see I can open doors and use the right-click menu normally. Transfer items to and from cars, etc. Tooltips with both Eris's mod and More Item Information look janky because I don't think they're supposed to be used together, but I'm not sure.
Also, my mod is only triggered when you click a container button in your inventory. You can verify this by seen that the function is hooked to the vanilla's "OnRefreshInventoryWindowContainers" callback. Unless you clicked 70000 times in 2 hours, other mods are the root cause.
Also, you've mentioned splitscreen in your comment before. Did you test it in singleplayer also?
Removing the eris mod the tooltips still broke, I get to happily investigate whatevers going on there as I reduce loaded mods and make new saves constantly
Unless I actually see that error pop up again, I probably won't have anymore info, and if the fix works...probably no more info
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496590694
I know these work together because I'm playing a campaign right now.
It could also be what was messing with the above, given it does handle containers and wouldn't surprise me if it caused some kind of interaction issues that broke until reloading Lua/the save.
It wouldn't surprise me if some players used a capacity bypass mod (so you can pickup/carry over 50 and other such hard coded limits currently) in conjunction with this mod that accesses nested containers better.
If anyone had/has interaction issues, consider validating your zomboid files if you used said edits.
That's great, thanks. I'll mention that mod as likely incompatible for now. I'll check that mod later, but definitely if there's any mod that encapsulates any Item or ItemContainer class and makes the getItems() method unavailable, it will break Nested Containers. With the update I pushed earlier today, there should no longer be errors popping up in that case, but nesting still won't work.