Crusader Kings III

Crusader Kings III

Schemes Expanded
CrusaderJohnJohn  [developer] 6 Jun @ 9:07am
Ideas / New features
Post your scheme-related ideas
Last edited by CrusaderJohnJohn; 6 Jun @ 9:10am
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Showing 1-9 of 9 comments
DUHAST 6 Jun @ 11:48am 
Maybe posibility to hire adventurers to scheme for you, since some of your schemes are similar to contracts. And hiring someone could decrease negative consequences of those actions
CrusaderJohnJohn  [developer] 6 Jun @ 12:23pm 
Originally posted by DUHAST:
Maybe posibility to hire adventurers to scheme for you, since some of your schemes are similar to contracts. And hiring someone could decrease negative consequences of those actions
I haven't messed around with contract schemes yet, but it's interesting. Thanks
Amazing mod! Could you please rework the political schemes of administrative government? Especially "Border Dispute" and "Subsume Governorship" which are much too fast and too easy.
CrusaderJohnJohn  [developer] 7 Jun @ 5:14am 
Originally posted by finallyciv:
Amazing mod! Could you please rework the political schemes of administrative government? Especially "Border Dispute" and "Subsume Governorship" which are much too fast and too easy.
The next version will include more rebalancing on schemes across the board. I'll definitely look at the admin ones. Thanks for flagging it
Originally posted by DUHAST:
Maybe posibility to hire adventurers to scheme for you, since some of your schemes are similar to contracts. And hiring someone could decrease negative consequences of those actions

There is already a mod that does that (it's called employ landless adventurer), but maybe you could cooperate with that mod.
I’ve read through your readme, and I have some additional suggestions.

You mentioned rulers and their councils—perhaps we could try to sow discord between any two individuals, goading one to challenge the other to a duel or even inciting two rulers to wage war against each other. In Chinese history, we have plenty of such cunning strategies, often referred to as “sowing discord”(离间计)or “pitting the tiger against the wolf.” (驱虎吞狼)

Additionally, marriage is a crucial diplomatic tool in the game. Eloping is a particularly useful scheme—I often use it when playing as an adventurer. However, when I want my heir to marry a highborn lady for a strategic alliance, I find myself limited. Could we add a way to encourage a family member (like an heir) to elope with a noble lady from a prominent house, similar to Paris of Troy running off with Helen, haha! Of course, our mischievous goal would be to produce an heir with claims or to secure a prestigious bloodline. Whether the family member is willing, or how the noble lady’s father reacts, would be something worth considering.

On the topic of tarnishing reputations, I have some ideas as well. Beyond simply reducing someone’s fame, it would be more impactful to lure a target into committing a sin, creating a secret. Then, similar to the game’s existing scheme mechanics for fabricating hooks, we could choose to keep the hook for leverage or expose the secret for maximum effect.

I know my ideas are a bit bold and might not be easy to implement, but we could give them a try—maybe we can make some of them work, even if just partially.
Kudos and praise for your amazing work!
Last edited by 织田信长; 7 Jun @ 11:37am
CrusaderJohnJohn  [developer] 8 Jun @ 9:23am 
Originally posted by 织田信长:
I’ve read through your readme, and I have some additional suggestions.

You mentioned rulers and their councils—perhaps we could try to sow discord between any two individuals, goading one to challenge the other to a duel or even inciting two rulers to wage war against each other. In Chinese history, we have plenty of such cunning strategies, often referred to as “sowing discord”(离间计)or “pitting the tiger against the wolf.” (驱虎吞狼)

Additionally, marriage is a crucial diplomatic tool in the game. Eloping is a particularly useful scheme—I often use it when playing as an adventurer. However, when I want my heir to marry a highborn lady for a strategic alliance, I find myself limited. Could we add a way to encourage a family member (like an heir) to elope with a noble lady from a prominent house, similar to Paris of Troy running off with Helen, haha! Of course, our mischievous goal would be to produce an heir with claims or to secure a prestigious bloodline. Whether the family member is willing, or how the noble lady’s father reacts, would be something worth considering.

On the topic of tarnishing reputations, I have some ideas as well. Beyond simply reducing someone’s fame, it would be more impactful to lure a target into committing a sin, creating a secret. Then, similar to the game’s existing scheme mechanics for fabricating hooks, we could choose to keep the hook for leverage or expose the secret for maximum effect.

I know my ideas are a bit bold and might not be easy to implement, but we could give them a try—maybe we can make some of them work, even if just partially.
Kudos and praise for your amazing work!
Thanks for taking the time. Cool ideas, will definitely keep them in mind when v2 comes up.
Gaming 18 Jun @ 7:11pm 
I think you should make it so you can also convert non rulers.
Venemar 20 Jul @ 9:04pm 
Would be nice to have an increase to amount of active schemes as you advance through the traits. Once you're maxed, essentially a spider spinning multiple webs at once.
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