XCOM 2
[WOTC] Spark Classes for LWOTC/Tedjam [WIP]
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Alastor The Puppet  [개발자] 2025년 6월 8일 오후 4시 28분
Spark: Agent
Weapons
Primary: Spark Rifle
Secondary: Gremlin
Equipment: Bit Heavy Weapon

Skills
Squire
-Overdrive: Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.

-Strike: Attack any enemy within movement range with a powerful melee attack.

-Combat Protocol: Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies.

-Haywire Protocol: You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown.

-Phantom: When the squad is revealed, this soldier remains concealed.

-Covert: Enemies have 25% smaller detection range against you.

-Suppression: Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression.

-Reboot: If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.

-Repair: Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor.

-Mechanical Chassis: This unit is immune to fire and poison damage.

Aspirant
-Preservation: When your concealment is broken, gain +15 defense for 2 turns.

-Blademaster: All melee attacks deal +1 extra damage and have +10 Aim.

-Advanced Logic: Increases the SPARK's hack stat by 20.

Knight
-Lightning Reflexes: Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

-Assault Servos: Grants +2 damage and +10 aim to all Strike attacks. Also grants the Wrecking Ball ability.

-Trojan: Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends.

Cavalier
-Shadowstrike: While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.

-Enhanced Layered Armor (XCOM): This unit can only take 40% of their max HP per turn. Damage per turn above this limit is reduced by 75%.

-Failsafe: If you fail a hack, you prevent any negative effects from occurring.

Vanguard
-Tradecraft: This soldier has significantly reduced infiltration times while on missions.

-Cutthroat: Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

-Chaining Jolt: The Specialist sends the GREMLIN to an enemy to jolt them. Attack chains to up to 2 nearby enemies. Damage is increased against robotic enemies. This ability replaces Combat Protocol.

Paladin
-Hit and Run: Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters.

-Concussive Strike: A special Strike attack that does half damage but stuns the target for two action points. Cannot target robotic units. 4-turn cooldown. Also reduces the cooldown of Kinetic Strike by 1.

-Botnet: While active, standard shots from all allies before next turn lower their target's hack defense.

Champion
-Surprise: You deal +2 damage while concealed and +1 damage while flanking your target.

-Brawler: Take 35% less damage from any melee attack, or attacks from within 5 tiles.

-Full Override: Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance.

Templar
-Assassin: When you kill a flanked or uncovered enemy with your assigned weapon, you gain concealment.

-Counterstrike: The SPARK can throw free half-damage Strike attacks at any enemies who enter or attack from melee range. Does not require the Kinetic Strike ability. Cannot activate on the unit's own turn.

-Capacitor Discharge: Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and disorienting non-robotic units. Robotic units take more damage.