XCOM 2
[WOTC] Spark Classes for LWOTC/Tedjam [WIP]
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Spark: Captain
Weapons
Primary: Spark Rifle
Secondary: Spark Bit
Equipment: Bit Heavy Weapon

Skills
Squire
-Overdrive: Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.

-Suppression: Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression.

-Combat Presence: Grant an extra action to a squadmate.

-Bulwark: Gain a point of armor and always provide high cover to all adjacent squadmates.

-Reboot: If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.

-Repair: Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor.

-Mechanical Chassis: This unit is immune to fire and poison damage.

Aspirant
-Focus Fire: Spend an action to pinpoint a target and grant your squad cumulative Aim bonuses and 1 Armor Piercing on attacks against that target for the rest of the turn.

-Formidable: Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks.

-Scanning Protocol: The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. Free Action.

Knight
-Incoming!:Activate this ability to grant everyone within command range four points of damage resistance against explosive attacks through the end of the next alien turn.

-Enhanced Repair Systems: Grants the Rapid Repair and Redundant Systems abilities, making it no longer end the turn and removing the stat debuffs associated with Reboot. The SPARK will automatically use Repair when rebooting. Additionally grant one additional charge to Repair.

-Neutralize Protocol: Launch the BIT to a location, disabling enemy weapons in a small radius and forcing them to reload. Costs 1 action and does not end the turn.


Cavalier
-Trial By Fire: Any soldiers below the rank of sergeant will be automatically promoted after a successful mission with this officer.

-Damage Control: After taking damage, gain 2 armor through the end of the turn.

-Triangulate: When this unit is attacked, the squad gains +10 aim against that target on the following turn


Vanguard
-Oscar Mike: Spend an action to give all allies within Command Range +5 Mobility for the remainder of the turn. Usable once per mission.

-Zone of Control: All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility.

-Enhanced Targeting Systems: Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK's ability to take multiple shots while Overdrive is active and improving the squad's ability to hit targets the SPARK shoots.

Paladin
-Jammer: Once per battle, delay the arrival of incoming enemy reinforcements by one turn.

-Enhanced Layered Armor (XCOM): This unit can only take 40% of their max HP per turn. Damage per turn above this limit is reduced by 75%.

-Interference: GREMLIN cancels overwatch on targeted unit.

Champion
-Call For Fire: Enter overwatch. All allies in a radius around you also enter overwatch.

-Intimidate: When targeted by an attack, the enemy has a chance to panic.

-Threat Assessment: Aid Protocol grants the target a Covering Fire Overwatch shot.

Templar
-Coordinate Fire: Fire at a target, then command all adjacent allies to fire at that target.

-Impact Compensation: After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks.

-Immunize: Your GREMLIN flies to an ally, granting them immunity to damage until the beginning of next turn.