XCOM 2
[WOTC] Spark Classes for LWOTC/Tedjam [WIP]
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Spark: Gunner
Weapons
Primary: Spark Minigun
Secondary: Spark Bit
Equipment: Bit Heavy Weapon

Skills
Squire
-Overdrive: Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.

-Traverse Fire: After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.

-Suppression: Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression.

-Reboot: If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.

-Repair: Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor.

-Mechanical Chassis: This unit is immune to fire and poison damage.

Aspirant
-Adaptive Aim: When Overdrive is active, Standard Shots do not incur recoil penalties.

-Covering Fire: Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses.

-Neutralize Protocol: Launch the BIT to a location, disabling enemy weapons in a small radius and forcing them to reload. Costs 1 action and does not end the turn.

Knight
-Open Fire: Your ranged attacks gain 10 Aim and 10 Crit against targets that are at full health.

-Avenger: Once per turn, take a reaction shot with your assault rifle at a visible enemy that has taken an offensive action. The reaction shot ignores cover bonuses.

-Haywire Protocol: You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown.

Cavalier
-Locked On: Gain +20 aim and +10 crit for successive shots at the same enemy unit.

-Combat Awareness: Grants 15 defense and an armor point when in overwatch.

-Threat Assessment: Aid Protocol grants the target a Covering Fire Overwatch shot.

Vanguard
-Grazing Fire: Missed attacks have an additional roll to become a graze.

-Sentinel: When in overwatch, you may take two reaction shots.

-Failsafe: If you fail a hack, you prevent any negative effects from occurring.

Paladin
-HailOfBullets: Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.

-Lock 'N Load: Kills with your primary weapon restore 1 ammo.

-Bombard: Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.

Champion
-Cyclic Fire: Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have a -15 aim penalty. Has a 3 turn cooldown.

-Kill Zone: Take a reaction shot against any enemy that moves or attacks within a cone of fire.

-Salvo: Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.

Templar
-Saturation Fire: Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition.

-Return Fire (Primary): When targeted by enemy attacks, automatically fire back with your (primary) once per turn. The return shot ignores cover bonuses.

-Extended Reserves: Gain an additional use of equipped Heavy Weapons and Bombard.