Timberborn

Timberborn

Shanty Speaker O'Rhymes+ [U7 ✅]
Crash on Startup
v0.7.9.3-7f397d5-sm
TypeLoadException: Could not load type of field 'ConfigurableShantySpeaker.Services.ShantySoundService:<audioClipManagementService>P' (1) due to: Could not resolve type with token 0100002f from typeref (expected class 'TimberUi.Services.AudioClipManagementService' in assembly 'TimberUi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:TimberUi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:TimberUi.Services.AudioClipManagementService member:(null)
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <045dbc9c4a3d49a08a3366fc24adee11>:0)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <045dbc9c4a3d49a08a3366fc24adee11>:0)
Timberborn.ModManagerScene.ModCodeStarter+<>c__DisplayClass8_0.<GetModStarters>b__1 (System.Type type) (at <3fc595ef832048a297c6d97ab2b5ac4e>:0)
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <33ead60735394e98be057fb525b7a7b7>:0)
Timberborn.ModManagerScene.ModCodeStarter.StartMod (Timberborn.Modding.Mod mod) (at <3fc595ef832048a297c6d97ab2b5ac4e>:0)
Timberborn.ModManagerScene.ModCodeStarter.StartMods () (at <3fc595ef832048a297c6d97ab2b5ac4e>:0)
Timberborn.ModManagerScene.ModCodeStarter.Start () (at <3fc595ef832048a297c6d97ab2b5ac4e>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.LoadModsAndStartGame () (at <daa335a506ae46d08d66f3092410589c>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.<InitializeModManagerPanel>b__18_0 (UnityEngine.UIElements.ClickEvent _) (at <daa335a506ae46d08d66f3092410589c>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <a3142e1ec701423fbd0357ffe1b09f22>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <2c0090eb8fe14809950526bfaddfa592>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <2c0090eb8fe14809950526bfaddfa592>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <2c0090eb8fe14809950526bfaddfa592>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <2c0090eb8fe14809950526bfaddfa592>:0)
UnityEngine.EventSystems.EventSystem:Update()
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Showing 1-2 of 2 comments
Luke ✞ Jesus Saves ✞  [developer] 9 Jun @ 11:48pm 
Could you check if you have the latest TimberUI please?
Maybe that was the issue. It's odd that I was using a lot of your other mods when this crash hit, and only these two had trouble. But after validating, checking your two shanty mods no longer crashed on startup. Thanks for the fix.
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Showing 1-2 of 2 comments
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