Barotrauma

Barotrauma

Robotrauma Remake + Combat Overhaul Reloaded/Legacy (Patch)
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Kaofan  [developer] 9 Jun @ 3:57am
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Showing 1-9 of 9 comments
Ares2g 9 Jun @ 10:12pm 
I am a receiving a a Hash calculation returned error for the patch.
I am able to enable robotrauma or combat overhaul by themselves but not the mods and the patch together.
hsdog 13 Jun @ 10:16am 
it gives a hash calculation error cant add it to enabled mods
Kaofan  [developer] 13 Jun @ 10:19am 
Originally posted by hsdog:
it gives a hash calculation error cant add it to enabled mods

Can you describe the error in more detail?

Edit: Okay, I see the mistake now
Last edited by Kaofan; 13 Jun @ 10:25am
hsdog 13 Jun @ 10:56am 
HOLY FIXED WITHIN MINS
BEST DEV EVER
Mr. Bob 13 Jun @ 9:01pm 
Some items have disproportionate sizes (e.g. .45 pistol magazine/m18)
Mr. Bob 13 Jun @ 9:02pm 
Might report this to cor reloaded dev as well
Mr. Bob 13 Jun @ 9:10pm 
‖color:#9370DB‖[Robotrauma Remake]‖color:end‖ Failed to load "C:/Users/UserPC/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3489190188/Items/Frames/frames.xml": Failed to add the prefab "", "rivetgun" (Barotrauma.ItemPrefab) from "Robotrauma Remake" (C:\Users\UserPC\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3489190188): a prefab with the same identifier from "Combat Overhaul Reloaded(COR) [Ru En]" (C:\Users\UserPC\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2963898037) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
Mr. Bob 13 Jun @ 9:11pm 
RBR patch & cor reloaded in list, but the robo remake mod is doing funky stuff
Anzaru 14 Jun @ 3:57pm 
After adding the patch and rearranging the load order it seems that I can't fix melted metal from ballast flora acid, not sure if it's because of the patch or the moved load order.
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