Rain World

Rain World

Entities In Den
FishStrats' List of Things that Would Need to be Added to Make this Mod Perfect
SPOILERS!!! WARNING!!! I will now be listing all things that I can think of with a priority ranking out of five. 0/5 = Technically can be stored in a shelter but why would you? 1/5 = Minimum, Priority, 2/5 = Low Priority, 3/5 = Medium Priority, 4/5 = High Priority, 5/5 = Maximum Priority. For optimal speed while looking through this list look at the priority first and skip over the ones with a low priority. I would like to note that even though I am specifiying no amounts there are plenty which I would commonly store more then one of. Speaking of which I forgot to mention you should be able to store two flash bangs and three slugpups. I also put lantern mice in the list even though they already added and it is too late to remove them. EDIT: I don't mention wether creatures are dead or alive separately.

[ADDED] (They also did something special with the Spearmaster Pearl.) #1 Colored Pearls (FishStrats' Priority Level: 1/5, should be easy to add too, just tint the color depending on the color of the pearl(s).)

#2 Spearmaster's needles should look like what they are and not spears. (FishStrats' Priority Level: 2/5, a little more noticeable than the pearls in gameplay.)

#3 Tamed lizards. (FishStrats' Priority Level: 3/5, can be put off due to how long it would take to do.)

[ADDED] #4 Lantern Mice. (FishStrat's Priority Level: 1/5, some people use Lantern Mice as a light source apperently. I have tried to, doesn't work out well.)

#5 Scavengers. (FishStrats' Priority Level: 1/5, Sometimes scavenger's will follow you into shelters apparently.)

#6 Infant Centipedes. (FishStrats' Priority Level: 3/5, Along side being very commonly stored for food, they will often just wander into shelters too.)

#7 Infant Noodleflies. (FishStrats' Priority Level: 2/5, Generally I won't store them for food because I will be hunted, but they can and someone out there does, in fact, many probably do.)

#8 Other Creatures. (FishStrats' Priority Level: 0/5, There are probably other good ones to list I missed, but also any creature can be taken to a shelter so here it is, 0/5.)

#9 Rocks. (Priority Level: 4/5, why aren't their rocks? I don't really care if it would look different depending on the rock but that would be a cool detail, speaking of, if you are really reading this, what is your favorite rock? I like the tooth shaped one.)

#10 Bubble Weed. (Priority Level: 1/5, Who doesn't use these up by the time they reach a shelter? I am only including this for the sake of completion and because there must be some shelter in some region or region mod that requires you to have bubble weed to make it out and someone decided they wanted to sleep there for some reason, maybe they were forced to.)

[ADDED] #11 Blue Fruit/Dangle Fruit/Bug Pupa (Priority: 4/5, I often store these for food, and they are just common.)

#12 Glow Mold. (Priority: 2/5, This isn't as common and I personally don't like storing these but there are( probably) many people out there who are happy to store these.)

#13 Lilypuck. (Priority: 3/5, Not very common but these are likely to be stored because if you find one you will carry it with you because it is a spear and food! I have stored it before.)

#14 That unique food in Sky Islands that is similar to that plant that would grow in the grass that you would blow on to make a wish. (1/5, This is on the verge of being a 0, these are so uncommon and are almost unnoticeable because they look like decoration, but someone out there has stored them.)

#15 Gooieducks (Priority: 3/5, pretty uncommon but at least they appear in more than one region and if you are going to store a food, it is going to be this one.)

#16 "Fire Sprite Larva" Oh and they were called dandelion peaches. Had to check the wiki on that one. (Priority: 0/5, only exists in two region in one campaign, and honestly, who eats them?)

#17 Boomerang. (Priority: 0/5, who uses this as a weapon?)

#18 Poison Spear. (Priority 1/5, I didn't know these existed but next time I play through the Watcher, you bet I am getting one.)

#19 and #20 Pomegranate and Toy. (-1/5, H...How? Does that even work? Someone needs to test this.)

#21 Bubble Fruit. (4/5, Decently common and it is food.)

#22 Dru... oh wait that is already in the mod. Oh and karma flowers cannot be stored. So now is Neurons. (2/5, I don't think anyone stores neurons but they would just look so cool. Sadly though it can't be it's coolest because I was gonna demand that if this were to be added it has a zero gravity and regular gravity variant but then why would everything else be on the ground like normal?)

#23 Hunter Neuron/Green Neuron/NSHSwarmer??? I didn't know it was called that! That name is sick! (5/5, I was gonna say 3/5 because of how cool it would be but throughout the entire campaign of the Hunter you would be storing it! And as stated it would look a heck of a lot cool and fill in the gap that the neuron gave me and failed to fill, at least in theory.)

#24 Beehive. (0/5, why even store one? It has high value to scavengers? NO!)

#25 Sporepuff. (0/5, once again, why?)

#26 Noodlefly Egg. (5/5, it's entire mechanic center's around storing it in a shelter.)

#27 Overseer Eye. (1/5, it has a moderately high value to scavengers but honestly why does this item even exist at all?)

#28 Glow Weed. (0/5, this is like the worst and rarest food item, it is too useless to even matter, at least it looks cool.)

#29 Seed. (-1/5, you cannot carry it to a shelter, that is not how it works. I am pretty sure this item only appears in a scripted event at the start of the Saint's campaign because I cannot get it to appear again.)

#30 Fire Egg. (?/5, ...? I don't know what to think of this item because I never interacted with it.)

#31 Fire Spear. (3/5, only appears in one campaign in one region but everyone stores spears, and this one can be used by Saint and has some other properties that I don't remember.)

#32 Joke Rifle. (-?/5, !?... I am pretty sure that you can only store this item in a shelter if you use mods to spawn it in a campaign, thinking about this one's priority hurts my brain, let's move on. EDIT: This is now a 1/5 because it turns out you can get it in Expedition Mode through Perks, or at least that is what I have been told. Thanks Bray-G.)

#33 Cloak. (4?/5, I have never interacted with this but I am pretty sure upon bringing it to Moon you will practically always have to end up sheltering on the way meaning it is another item that requires storing it but it is also a one time item that many people never even touch?)

#34 Inspector Eye. (0/5, bet you have no idea why I am listing it "twice" but with a slightly different name. Just search it up in the wiki.)

#35 Chieftain Scavenger Mask. (1/5, ¯\_(ツ)_/¯ )

#36 Egg Bug Egg. (4/5, I commonly store these in shelters because they come in large batches.)

#37 Vulture Grub. (2/5, I don't commonly store these in shelters since I commonly ignore them because they are always right outside shelters with a popcorn plant nearby so why eat them when the popcorn plant will fill you up anyways?)

#38 Hazer (2/5, I just usually ignore them because I don't like them.)

[ADDED] #39 Jellyfish (2/5, same as the last one.)

#40 Infant Centiwing. (Just recolor infant centipede.)

#41 Frog (There would need to be art for a frog attached to every slugcat sleep screen.)

#42 Tardigrade (0/5, why? Why am I even listing them? Sure they are edible but they posion you and if you wanna remove a frog don't wait for the next cycle. Are you keeping one with you in case of a frog?)

#43 Sand Grubs? (3/5, sure.)

Remember that if you ar ethe developer and are considering adding any of these to the game you need to think of how many a person might store because I didn't. I also specifically want to point out that usually it takes two tardigardes to remove a frog so if anyone is carrying them around for that purpose then they would carry two of them. And also almost every food would come in an amount of more than one.

EDIT: I have marked and will continue marking which ones get added, also I don't know if I forgot to add the Rarefaction Cell (Energy Cell as they called it.) or if it was already in the mod, either way it is in the mod now so it doesn't matter!

EDIT: I forgot to add in Watcher Compatibility to the list but now that it is a thing it no longer matters. I may also rework this list soon.
Last edited by FishStrats; 10 Jul @ 9:19am
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Showing 1-11 of 11 comments
Those "rare plants in sky islands" are called dandelion peaches, i don't find them unnoticeable but i agree they are not that important, also who said that fire sprite lava are called dandelion peaches, dandelion peaches are added by more slugcats expansion and fire sprite lava are added by watcher, were you looking for them without more slugcats on? They don't spawn without it enabled and are a lot rarer in saints campaign, they are everywhere in all other campaigns i cant imagine sky islands without them. Sorry if this sounded a bit rude, i do love this mod
Some Potsyk  [developer] 21 Jun @ 9:06am 
Brick-like.
FishStrats 21 Jun @ 11:40am 
The reason I called Fire Sprite Larva Dandelion Peaches is because I wasn't doing that. That was the point I opened the wiki for the rest of the items and creatures and I ended up checking for what the Sky Islands food is called and mentioned Dandelion Peaches.
FishStrats 21 Jun @ 11:41am 
Originally posted by Some Potsyk:
Brick-like.
It is interesting how many people like the brick rock.
Honestly just add the Chieftain Scavenger Mask and ill be happy
Bray-G 1 Jul @ 1:10pm 
Originally posted by FishStrats:
#32 Joke Rifle. (-?/5, !?... I am pretty sure that you can only store this item in a shelter if you use mods to spawn it in a campaign, thinking about this one's priority hurts my brain, let's move on.)

Void Rifle has a priority above zero, as one expedition perk gives you access to Joke Rifles. That being said, it wouldn't be much above zero due to the fact that the only other way to get it is spawning it in.
Originally posted by Bray-G:
Originally posted by FishStrats:
#32 Joke Rifle. (-?/5, !?... I am pretty sure that you can only store this item in a shelter if you use mods to spawn it in a campaign, thinking about this one's priority hurts my brain, let's move on.)

Void Rifle has a priority above zero, as one expedition perk gives you access to Joke Rifles. That being said, it wouldn't be much above zero due to the fact that the only other way to get it is spawning it in.
I forgot about Expedition Perks! Although it is still practically the last thing to do.
we need yeeks and watcher support and noodlefly eggs (not sure if noodlefly eggs are already added) and dead infant noodlefly
Originally posted by the local yeek:
we need yeeks and watcher support and noodlefly eggs (not sure if noodlefly eggs are already added) and dead infant noodlefly
I note (or at least I think I note) that when it comes to creatures being dead or alive I don't specify. I think I forgot Yeeks and I did add Noodlefly Eggs to the list as important because hibernation is their mechanic. Nope, I forgot to specify I don't mention the creature's state.
I have decided I am reworking the list and making a new discussion for it so this list is obsolete.
Que funcione en calidad baja (igual dígame que ya lo implementaron, por favor)
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