Team Fortress 2

Team Fortress 2

The Jury Rig
TheScout 2 Dec, 2014 @ 2:14pm
What if could be a grenade launch?
It would be boss to have a grenade laucher for scout wouldent it? If you think it scout be things other then a scattergun type some ideas!
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Showing 1-15 of 185 comments
Doctor Dink 2 Dec, 2014 @ 3:14pm 
Ain't scout overpowered enough?
TheScout 2 Dec, 2014 @ 3:14pm 
Really if anything its underpowered!
dot 2 Dec, 2014 @ 3:29pm 
Haha. No.

Scout is made for mobility. There's no reason why he should carry around a heavy pellet-loaded thing that (besides how unrealistic it is) would be way too overpowered for Scout. It would get nerfed or removed in mere days of it being added due to community complaints.
TheScout 2 Dec, 2014 @ 3:30pm 
It would still be a cool idea to think the scout could have a grenade launcher:balloon:
Flipy 2 Dec, 2014 @ 3:38pm 
I have never felt so much no for an idea ever.
MemusKhan 2 Dec, 2014 @ 3:45pm 
That is more of a demo-man thing, the demo and engi have very few weapons, the engi just because, and the demo has alot of swords, so if this was a grenade launcher I would want it for demo, the demo had a low verity of wepons and the main thing i see is demo-knight or a demo-knight hybrid of the grenade launcher, eyelander, and the charge'n'targe. I REALLY want to see demo and engi weapons, so plz, leave this for the scout, and if it gets switched for another class, do a shotgun for engi or a launcher for demo, I love demo but his low weapon verity make him kind of a downer, so its back to the eyelander or sticky launcher for me.
EXPAND_DONG 2 Dec, 2014 @ 4:05pm 
I agree with the opposition to this idea, however, I, too, thought it looked like a fricken grenade launcher at first sight.
jotaro kujo 2 Dec, 2014 @ 4:46pm 
no if th scout had a grenade launcher it would ruin the point of scout If it takes the place of a grenade launcher it should be for the demoman as it fits his class.
BrokeBunny 2 Dec, 2014 @ 5:27pm 
*facepalm* this wouldn't be a bad idea actually!!! I mean look at most of the "OP" weps in tf2 already, they all have some kind of defect on the wep, for example the ambassador gives crits on headshot, it definetly sounds OP on first sight but not really it is quite hard to get a headshot to begin with and deducts health as well as overall damage.

So all in all this would be awesome to have as a grenade launcher yet have some defect on it, maybe it would be like a loch-and-load like having to hit an enemy to do ANY damage but yet, have a big mag and yet its projectile speed is high.
Darius 3 Dec, 2014 @ 12:28am 
Sure and lets give the sniper a rocket launcher, and a heavy the sniper and a soldier the wrench and the spy a mini gun!
attila 3 Dec, 2014 @ 1:32am 
Originally posted by Pea Tear Griffin:
Sure and lets give the sniper a rocket launcher, and a heavy the sniper and a soldier the wrench and the spy a mini gun!
Y'all ♥♥♥♥♥♥♥ listen to this guy.
Its not even about overpowered or not, explosions are for SOLDIER AND DEMO ONLY! Would you give the medic a scattergun, or the pyro a disguise kit? No? Then stop suggesting things like this and go back to your trade servers
HUG-DEALER 3 Dec, 2014 @ 4:18am 
I think it should be a demo man weapon only with +DMG
Ironfire 3 Dec, 2014 @ 4:45am 
Originally posted by Attila the Nun | LF pyro&hoovy:
Originally posted by Pea Tear Griffin:
Sure and lets give the sniper a rocket launcher, and a heavy the sniper and a soldier the wrench and the spy a mini gun!
Y'all ♥♥♥♥♥♥♥ listen to this guy.
Its not even about overpowered or not, explosions are for SOLDIER AND DEMO ONLY! Would you give the medic a scattergun, or the pyro a disguise kit? No? Then stop suggesting things like this and go back to your trade servers
true.
Malice 3 Dec, 2014 @ 5:25am 
I swear some people just have the worst ideas ever
Yes, lets double the overpowered class's overpower-ness! Next thing, we're going to give scout 300 health like the heavy, and he wears the pyro suit for immunity to fire. Seriously though, this is one of the absolute stupidest idea's i've ever seen on the workshop. Please. No.
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