Project Zomboid

Project Zomboid

Somewhat Traits [B42 Compatible]
 This topic has been pinned, so it's probably important
somewhatfrog  [developer] 13 Jun @ 11:51am
Traits Descriptions
Positive
  • Bouncer - Slows down endurance loss during fight.
  • Couch Dweller - Reduces unhappiness and slows down boredom gain when indoors.
  • Competitive Eater - Twice faster food and drink consumption actions.
  • Crafty - Twice faster crafting and tailoring actions. (In B42 Rip Clothes actions are not affected at the moment, have to wait until TIS finishes working on it)
  • Adaptive Metabolism - Adjusts calorie burn rate when near unhealthy weight.
  • Immune Response - Improves endurance recovery when infected with knox, based on Sickness moodle lvl.
  • Iron Liver - Stays drunk for less time and doesn't get fatigue from alcohol.
  • Frog Companion - Reduces unhappiness and stress with Frog is in the inventory.
  • Maniac - Reduces unhappiness and stress when bloody.
  • Pacer - Slows down endurance loss when running or sprinting.
  • Paramedic - Twice faster first aid actions.
  • Pit Crew - Twice faster vehicle and refueling actions.
  • Sloth - Slows down fatigue gain when walking or standing still.
  • Sprint Demon - Sprinting reduces stress and unhappiness.
  • Squirrel - Slows down fatigue gain when running or sprinting.
  • Trekker - Improves endurance recovery when walking or standing still.

Negative
  • Acrophobic - Height causes stress, especially when outside.
  • Antivaxer - Can't use cures.
  • Brittle - High chance of hand or foot fracture from falling, based on Nimble lvl.
  • Cold Sensitive - Being cold increases stress, based on Hypothermia moodle lvl.
  • Drunkard - Stays drunk for longer and doesn't get fatigue from alcohol. Not being drunk adds chance to drop weapon during fight, based on Endurance moodle lvl.
  • Flailer - Chance to trip and scream when running, based on Panic moodle lvl.
  • Flat Earther - Can't use map and minimap. Can read map items.
  • Flimsy - Wearing heavy bags on the back causes upper arms pain. Can drastically slow down the attack speed.
  • Heat Sensitive - Being hot increases stress, based on Hyperthermia moodle lvl.
  • Injured - Spawns with a various severity fracture in random lower body part.
  • Luddite - Equipping guns causes stress, based on Aiming lvl.
  • Lurcher - Chance to trip when running exhausted, based on Nimble level and Endurance moodle level.
  • One Trick Pony - The highest weapon skill is the only weapon type the player can equip. Doesn't affect ranged weapons.
  • Ravenous - Hunger causes pain, based on Hunger moodle lvl.
  • Scardycat - Chance to scream when surrounded, based on the amount of very close zombies.
  • Sunday Runner - Sprinting increases stress and unhappiness.
  • Vehophobic - Can't enter vehicles.

Vanilla expansion
  • Adrenaline Junkie - Moves faster when highly panicked. Improves endurance recovery and slows down fatigue gain, based on Panic moodle lvl. Can't gain Brave/Desensitized.
  • Dextrous - Transfers inventory items quickly. Twice faster item transfer and consolidation actions.
  • Handy - Faster and stronger constructions. Twice faster building and barricading actions.
  • Fear of Blood - Panic when performing first aid on self and others, gets stressed when bloody.
  • Restless Sleeper - Slow loss of tiredness while sleeping. Preventing sleep causes stress.
  • Night Owl - Requires little sleep. Stays extra alert even when sleeping. At night improves panic loss, slows down fatigue gain.
  • Smoker - Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked. Starts coughing when exhausted, chance is based on Endurance moodle lvl.
  • Weak Stomach - Higher chance to have food illness. Panic causes food sickness.

  • Pacifist (Reluctant Fighter) - Decreased combat XP gains. Can be lost with enough kills. (6000 default)
  • Speed Demon - Drives very fast. Can be gained in a high speed crash.
  • Sunday Driver - Drives very slow. Can be lost in a very spicy situation.
  • Cowardly - Especially prone to becoming panicked. Can be lost with enough kills. (1000 default)
  • Brave - Less prone to becoming panicked. Can be gained with enough kills. (3000 default)
  • Desensitized - Does not reach states of panic. Can be gained with enough kills. (9000 default)
  • Agoraphobic - Gets panicked when outdoors. Can be lost with enough days survived. (30 default)
  • Claustrophobic - Gets panicked when indoors. Can be lost with enough days survived. (30 default)
Last edited by somewhatfrog; 23 Jun @ 6:16am