Garry's Mod

Garry's Mod

Realistic Combine Soldier AI: Remastered
 This topic has been pinned, so it's probably important
Gorigo 16 Jun @ 5:19am
Suggestions
Feel free to write suggestions to make this addon much better:waving:
< >
Showing 1-15 of 145 comments
kenni  [developer] 16 Jun @ 5:24am 
Originally posted by Gorigo:
Feel free to write suggestions to make this addon much better:waving:
bump
Gorigo 16 Jun @ 5:55am 
Originally posted by kenni:
Originally posted by Gorigo:
Feel free to write suggestions to make this addon much better:waving:
bump
pin this thread
a way to make combines patrol in a selected section so players can make combines patrol in loops with points sections.
guarding a person or object/entity.
like guarding a special npc or player with full friendly mode to them and give authority to players like Title (boss/master/overword and more)
Armalad 16 Jun @ 7:00am 
More settings for slow-paced and tactical AI? Like, an option to make them walk more during combat, or defensive AI when they can't see you. Like, rather than all of them assaulting your position, they will approach you one at a time while the others suppress.
Last edited by Armalad; 16 Jun @ 7:04am
Elite soldiers become squad leaders
Lutus 16 Jun @ 9:30am 
is making soldiers shoot barrel near player possible just like sniper?
Wæfers 16 Jun @ 9:31am 
Make advanced ai apply to all default hl2 npcs, mainly the humans, if its not already in this mod.
Have this also apply to Rebels (optional)
Better Melee weapon support for npc_combine_s?
Currently they still just stand still in the AR2 pose until you get close.
Lavitical 16 Jun @ 10:01am 
Note, aware of enhanced combine soldiers, still the same effect, they just crouch more often.
Originally posted by Wæfers:
Make advanced ai apply to all default hl2 npcs, mainly the humans, if its not already in this mod.
no
just no
make the ai shoot in full auto cuz its getting tiring of every "realistic" ai addon always forcing the ai to shoot in single shots
---

Quick 3 ideas I came up with as soon as I saw this poll (or whatever it was):

1. Ambushes – Combine Soldiers
Extra AI behavior ideas related to Combine units.
If Combine spot the enemy (the player), they activate a 5- to 10-second timer.
After that, one of them says a line, which creates a “ping” or signal point.
Nearby Combine units now know where the player is and can prepare accordingly.

What are ambushes?
Ambushes mean: with a certain chance, a Combine soldier might hide behind objects or even behind the door itself.
When the player opens the door – bam, immediate attack.
Or they can wait in a hallway near the door to shoot the player from behind once he walks in.


---
---

2. Barricades
Combine units are aware of nearby props and movable objects.
They can use this to their advantage by dragging or pushing props to block doors, hallways, or escape routes.
This allows them to trap or delay the player, giving them time to regroup, call reinforcements, or prepare an ambush.
It's a simple way to make enemy behavior feel more tactical and reactive.


---
---

3. Mines
Inspired by the traking supply crate from Episode 2.
These can be redesigned and reused as deployable explosive traps.(traking fing)
Combine soldiers could attach these mines to breakable objects like crates, barrels, or doors.
If the player gets close or destroys the object, the mine detonates.
Before the explosion, the mine emits a rapid beep-beep-beep-beep sound to warn or build tension.

that ALL! hope its will help you (:
Last edited by артмен 0-0; 16 Jun @ 11:08am
< >
Showing 1-15 of 145 comments
Per page: 1530 50