XCOM 2
Stukovs Toolbox
Stukov81-T.TV  [developer] 17 Jun @ 12:20pm
Features you would like to have?
Just tell me about ideas you have/stuff that is missing or stuff that doesn't work as you would have expected it.
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Showing 1-7 of 7 comments
1) Reminder about removing an item from all loot tables, perhaps with a default item for abandoned ones.

2) Specifically it would be REALLY nice if I could just 'blacklist' items from the black market. There's always stuff in there I don't want...

3) I was just going back through the workshop (yes, I've reviewed every single mod in here...) and realized none use the 'strength' stat for soldiers. It would be really nice if there was a mod that did stuff with it like get you armor against melee attacks, or a chance to avoid stuns, etc.

4) It would be nice if there was some way to check the other stats that soldiers have but aren't on any of the current UI mods. Better soldier armory UI shows soldier shred and pierce and another shows ablative HP. But the following are invisible (and editable with NCE PB): SightRadius, CritChance, DetectionRadius, FlankAimBonus, and HearingRadius. Just a little button (especially on the rookie recruitment screen) that would display these 'extra' stats would be nice...
Last edited by LightenedDark; 17 Jun @ 7:05pm
Stukov81-T.TV  [developer] 18 Jun @ 12:08am 
3) and 4) is definetly not something i can do. 1+2 could be interesting
The only problem in this game for me and mods is the loot tables. I would like a clear table for example or a convenient mod, so that the loot drops evenly. Tesla boxes, elerium cores, weapon/shield/mele attachments, PCs. Let's say Grimi loot has support for all this stuff, it drops normally there. But Tesla does not.
Stukov81-T.TV  [developer] 29 Jun @ 4:51am 
grimys loot boxes and tesla loot boxes almost have the exact same way how they drop the loot though.
Stukov81-T.TV  [developer] 29 Jun @ 4:54am 
+LootTables = ( TableName = "ADVENTEarlyTimedLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=50,MinCount=0,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=3), Loots[3]=(Chance=15,MinCount=1,MaxCount=1,TemplateName="AdventDatapad",RollGroup=4), Loots[4]=(Chance=75,MinCount=1,MaxCount=1,TableRef="Lockboxes_T1",RollGroup=5), Loots[5]=(Chance=33,MinCount=1,MaxCount=1,TableRef="Lockboxes_T2",RollGroup=6) )


+LootEntry = ( TableName = "ADVENTEarlyTimedLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="TLM_TimedLoot",RollGroup=5))

both add it to the same loottable in the same rollgroup, just the values differ slightly
+LootEntryRec = ( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TemplateName="AlienDatapad",RollGroup=3), Loots[3]=(Chance=100,MinCount=1,MaxCount=1,TableRef="LootPinatas_ALIENEarly",RollGroup=4) )

+LootTables = ( TableName = "LootPinatas_ALIENEarly", Loots[0]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=3), Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=4), Loots[4]=(Chance=40,MinCount=1,MaxCount=10,TemplateName="AlienAlloy",RollGroup=5), Loots[5]=(Chance=40,MinCount=1,MaxCount=3,TemplateName="EleriumDust",RollGroup=6), Loots[6]=(Chance=40,MinCount=5,MaxCount=10,TemplateName="Supplies",RollGroup=7), Loots[7]=(Chance=75,MinCount=1,MaxCount=1,TableRef="RareBox",RollGroup=8), Loots[8]=(Chance=33,MinCount=1,MaxCount=1,TableRef="LockboxKey",RollGroup=9) )

-LootTables = ( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), ,Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )

Did I write it right? I get loot, but what I wrote doesn't drop. I copied the configs from Loot Pinatas Lite.
Stukov81-T.TV  [developer] 13 Jul @ 3:04pm 
you can try the console command SKV_PrintLootTable to check what actually is in a loottable
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